Killing Floor 2

Killing Floor 2

28 个评价
KF-Murder Street
   
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Maps and Mods: Maps, Mutators, Survival, VS Survival
文件大小
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更新日期
594.729 MB
2019 年 6 月 12 日 上午 12:25
2020 年 3 月 11 日 下午 10:25
38 项改动说明 ( 查看 )

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KF-Murder Street

描述
Map size: Very Large
Map Status: Work In Progress -beta release
Current time spent: 800+ hours (580+ for post rework of the map)

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PHOTOs ARE NOW UP TO DATE
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Features: Indoor locations with bright lights but cramped spaces that is well suited to kiting large enemies but is easy to get swarmed. This helps a map dynamic of choosing when to play indoors/outdoors.

-4 Large enterable buildings with anywhere between 1-3 levels
1 Small little building with an accessible roof.
-Outdoor streets.
-Parking garage.
-Underground metro station.
-Custom made shipping containers (had to learn blender 2.8 from scratch)


This map also has a couple of interactive mini-games (including a cannon that shoots at the middle of the map and 2 others)

Explosive C4 blocks that can be retroactively detonated by shooting (they are already functional, only have 1 in currently for testing)


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This is the 2nd version of the map that has been rebuilt from scratch after learning from many mistakes.


Please leave bug reports in the comments
36 条留言
Christina 2021 年 12 月 11 日 下午 4:35 
Very cool map, it's so huge, detailed and fun to explore! The only issues I found were that the terrain texture was broken around the fountain trader area, and in some of the underground areas I could see through the ceiling at times (sometimes it would show, other times not). I hope you'll be able to work more on when you have time, it's very nice. :)
AdequateX  [作者] 2020 年 3 月 11 日 下午 10:34 
Merged some more meshes, and optimized the usage of particle effects to reduce the number of primitives. also widened part of the metro hallway (the thin and long one)
AdequateX  [作者] 2019 年 12 月 19 日 下午 2:54 
Merged a bunch of meshes to help improve performance, performance profiling suggested that many of the areas that had lower frame-rates had upwards of 2700-3600 draw primitive calls (suggested upper limit of D3D 11)
AdequateX  [作者] 2019 年 10 月 11 日 下午 7:08 
@{ST}GreenGhost, added a bunch of ammo+weapon/armor pickups across the map and tweaked a couple lights and textures here and there.
Green Ghost 2019 年 10 月 10 日 下午 6:31 
No worries, I'm just glad that this map is still being worked on. A good few maps haven't been touched much since their initial releases, so it's always a welcome sight to see maps that develop beyond that.
AdequateX  [作者] 2019 年 10 月 10 日 下午 6:27 
@{ST}GreenGhost , Been busy with school, havent had too much time and other time dedicated to learning blender to make custom items.
Green Ghost 2019 年 10 月 10 日 下午 6:27 
Ah, alright. Glad to hear that ammo boxes are still planned to be added!
AdequateX  [作者] 2019 年 10 月 10 日 下午 6:21 
@{ST}GreenGhost , yeah haven't implemented them yet, ill add them, in a couple days
Green Ghost 2019 年 10 月 8 日 下午 11:26 
Is it just me, or is there a distinct lack of ammo boxes on the map? I haven't found a single one during my time on it.
Captain Awesome 2019 年 8 月 19 日 上午 10:23 
cool, i test this evening =)