Left 4 Dead 2

Left 4 Dead 2

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Rebalanced Guns
   
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Game Content: Weapons, Scripts
Weapons: Pistol, Sniper
文件大小
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更新日期
77.485 KB
2013 年 9 月 5 日 下午 8:08
2024 年 10 月 31 日 下午 7:43
29 项改动说明 ( 查看 )

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Rebalanced Guns

描述
Subtle balance changes to make all weapons worthwhile. These scripts will only work offline or if you host a server. Updated for the Last Stand.

The exact changes can be found in the image above.
Pistols: better standing, moving, and incapacitated accuracy. Can now be used without crouching!
Silenced SMG: given more viewkick to make short bursts less accurate.
MP5: Reload sped up. Standing accuracy increased, moving accuracy reduced, more like a rifle.
M16: Higher damage means better performance against special infected and higher-difficulty commons. Magazines divide evenly into reserve ammo.
AK: Lower damage and better accuracy lets the AK remain good at steady full-auto fire, without as much DPS or benefit from laser sights.
SG552: Reload sped up, higher damage. Recoil and moving accuracy are its new weaknesses.
M60: More damage, more ammunition, lower fire rate, doubled range, and awful moving accuracy to encourage a stationary, hold-down-the-trigger playstyle, like a machine gun should have.
Snipers: Recoil increased to make long-range rapid fire less accurate. I think it also makes them feel more powerful.
AWP: Moving accuracy, fire rate, and reload speed improved. These changes make the weapon much more repsonsive, especially when moving. Previous versions improved damage instead, but this felt more rewarding to use.
Scout: Now a secondary weapon, since the DPS is too low for it to be anything else. And yes, it gets infinite ammo!
Shotguns: Changed the strange Autoshotgun recoil.
Chainsaw: more fuel.
热门讨论 查看全部(1)
12
2023 年 3 月 15 日 下午 9:07
Balance Testing and Feedback
RoastinGhost
61 条留言
RoastinGhost  [作者] 2024 年 10 月 31 日 下午 7:50 
✞INMORTALES✞ Beck, thank you for featuring the mod in your video!
Cool gameplay and mod setup.
BECKBRU 2024 年 10 月 9 日 下午 12:54 
RoastinGhost  [作者] 2023 年 3 月 15 日 下午 6:16 
Thanks, Nick! I had been OK with that because of the slow RoF, but on more testing it's too consistent and easy to pull off. I'll look at another solution, but I'm not too excited about increasing total damage so much by switching to the next closest, AMMO_TYPE_HUNTINGRIFLE.
Nick 2023 年 3 月 11 日 下午 7:11 
From what I see, I guess the AWP used AMMO_TYPE_AUTOSHOTGUN? That means... it can do what shotguns do to the crying one.
Heaven 2022 年 7 月 31 日 上午 9:49 
Doesn't seem to work on realism, even after playing single player, or hosting a local server. Is it intended? If so, is it possible to make it work in realism?
BenL4D2 2021 年 8 月 24 日 上午 3:20 
I had to restart the game and I opened the map on the console
RoastinGhost  [作者] 2021 年 8 月 23 日 上午 8:16 
Hi, Ben- were you the host of the server?
BenL4D2 2021 年 8 月 17 日 上午 8:29 
it*
BenL4D2 2021 年 8 月 17 日 上午 8:29 
it don't work I have ti enabled
RoastinGhost  [作者] 2020 年 9 月 24 日 下午 4:49 
Glad to hear it works, hope you enjoy! I guess this could use an update as of today.