XCOM 2
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[WOTC] Adv Priest Revamped
   
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4.385 MB
2019 年 6 月 2 日 下午 8:20
2019 年 6 月 2 日 下午 9:12
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[WOTC] Adv Priest Revamped

在 MrShadow 的 1 个合集中
CreativeXenos WOTC mod collection.
53 件物品
描述
-- Mod by Team CreativeXenos --
-- SDK and Modbuddy : Super awesome totally not fat just big boned : ObelixDk
-- Coding : Shadow79 --

SPECIAL THANK YOU to fellow modder Farkyrie who created the Advent Priest unit mod for Vanilla XCom 2. Talked it over with him and asked him if i could merge his Priest Idea with that of the WOTC Priest. He said I could so here we are. I took and used some of his Priest's ability code and names, while rewriting some others as the code would no longer work properly with WOTC.

Advent Priest Revamped:

------------FAQ---------------
What does this mod do?

1)
None of the WOTC Advent Priest's current abilities have changed. They still have everything from WOTC.

2)
The Early, Mid and Late game Priests now have Soul Mend. Soul Mend like from Farkrie's Priest mod is a healing ability that can be used on allies and themselves. From early to late game, the HP heal amounts are... 3/5/6.

3)
The Mid and Late game Priests are granted the Mind Cleanse Ability. When used, they are granted a self Will boost of 30 and all allies in the surrounding area that are under mental effects of panic, stun, disoriented, blinded or other effects such as burning, frosted, poisoned, elerium poisoning and or acid burning will be cleansed. They will not cleanse your Mind Controlled units.

4)
The late game Priest has Psi Guard. When this ability is cast on himself or an ally, they are granted 2 armor for 3 turns.

5)
The late game Priest also has Distortion Field. This is a passive mental shield around the Priest. this grants the Priest and any ally within the field an additional 10 Defense.

6)
The 1 time use consumable Sustaining Sphere item is no longer consumable. It still only has 1 charge a mission but if your soldier that has one equipped should go down. That soldier is still down to 1 HP but will revive with an additional 3 HP for a total 4 life. Like any other Sustain ability, this can only happen once. These will be perfect to have on soldiers going on covert ops missions with high chance to be ambushed. The Item now needs 60 resources (up from 50), 1 elerium core and 1 priest corpse to build.


THIS MOD WILL CONFLICT WITH ANY OTHER MOD THAT ALTERS THE SUSTAINING SPHERE ITEM!!!!
热门讨论 查看全部(3)
6
2024 年 9 月 2 日 上午 11:45
BUG REPORTS HERE PLEASE!!
MrShadow
0
2022 年 3 月 3 日 下午 2:38
Russian Translation
Bethrezen
0
2021 年 10 月 15 日 下午 5:33
中文
stappy82
49 条留言
TheArgo2 11 月 6 日 下午 6:07 
Also the mod ID to search for this in your mod folder is 1759644155
TheArgo2 11 月 6 日 下午 5:33 
As an easier alternative to adding rand selectors to fix the shooting once you add the TryShootOrReloadOrOverwatch child like my fellow gamers before me have said you can just go into XComGameData_CharacterStats in the mod config and crank their Offense skill up from 75 to a number of your choice which actually makes their AI evaluate shooting as an actual option. By default if you are actually using full cover [like you should be] they see shooting as a 35% chance to hit and they will never take it which leads to them running around instead but with 90 they will see it as a 55% chance and will actually "take the shot" as the kids say. If you think that is to high than lower it to 85 for a 50% chance or 80 for a 45% chance [though the AI tends to only shoot when it has other options if it's chance to hit is 50% or higher].
♥ Chitai~ ♥ 2 月 19 日 上午 3:05 
Do note that this does not actually make Priests shoot if all abilities are on cooldown, if they don't roll that 30% for shooting, reload, or overwatch, they will just move or attempt to use another psi ability in the order of Soulmend (priority), Psi Guard (priority to multiple targets), Soulmend on anyone, Psi Guard on anyone (usually self), and then move.

To make them guaranteed to shoot on their second action, add TryShootOrReloadOrOverwatch child node to the following behavior. Preferably just before HuntEnemyWithCover. Or to copy-paste...

+Behaviors=(BehaviorName=AdventPriestCXRedLastActionSelector, NodeType=Selector, \\
Child[0]=MindCleanseBranch, \\
Child[1]=RandSelectFromPriestAbilities, \\
Child[2]=TrySoulmendOnLowHp, \\
Child[3]=TryPsiGuard, \\
Child[4]=TrySoulmend, \\
Child[5]=TryPsiGuardSingle, \\
Child[6]=TryShootOrReloadOrOverwatch, \\
Child[7]=HuntEnemyWithCover, \\
Child[8]=SelectMove_JobOrDefensive)
ПРОЛЕТАРИЙ 2024 年 9 月 2 日 下午 12:46 
To make priests shoot
Open XComAI.ini and add this line:

-Behaviors=(BehaviorName=RandSelectFromPriestAbilities, NodeType=RandSelector, Child[0]=TryPsiMindControl, Param[0]=33, Child[1]=TryStasis, Param[1]=33, Child[2]=TryHolyWarrior, Param[2]=33)

before:

+Behaviors=(BehaviorName=RandSelectFromPriestAbilities, NodeType=RandSelector, Child[0]=TryPsiMindControl, Param[0]=20, Child[1]=TryStasis, Param[1]=20, Child[2]=TryHolyWarrior, Param[2]=30, Child[3]=TryShootOrReloadOrOverwatch, Param[3]=30)
VS-lockon 2024 年 3 月 18 日 下午 4:55 
MrShadow come back make more alien for me to kill
SMmania123 2022 年 5 月 27 日 下午 11:25 
So this mod is incompatible with Prevent Items From Being Consumed
Bethrezen 2022 年 3 月 3 日 下午 2:05 
@MrShadowCX Hello. I dont have animation for new skills. Any thoughts?
nekojusan 2022 年 2 月 13 日 上午 9:54 
The aoe radius of mind cleanse needs toning down, priest cleans off everything in a massive area then still be able to statis/mind control is a little ott
Bunbun 2022 年 1 月 23 日 上午 10:29 
Just had a mission with over 7 priests. The issue was they didn't do anything, just sustain and heal. Never even made any attempt to shoot or use a weapon just ran around like a headless chicken.
MaCC165 2021 年 4 月 23 日 上午 3:42 
seems normal with no shooting, they have no shooting job in the ai tree, kind of awkward they dont even overwatch or shoot flanked enemy