安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
I can update this mod with those changes sometime but no promises on when because of other priorities.
So thank you for bringing it to my attention, I do recommend others to try A Better AI (Not ABA itself) if there are still wonky things with the mod.
Decided to comment to let you know that Advent Titan's XComAI.ini is missing a few bits relating to axe throw, that are specific A Better Advent AI. To be precise you'd also need to copy:
- EvaluateFlankedEnemyTargets_ABA which also needs
- TargetHitChanceNotLow
- TargetNotBound
- TargetNotSacrificeProtected
Those last two also call for those two:
- TargetAffectedByEffect-Bind
- TargetAffectedByEffect-DLC_3SacrificeShield
Lastly later on there's a reference to one other behavior missing:
- TryMoveIntoFlank
(Also Cryo Priest's AI looks like a mess but: a) in this case it's true to ABA original xD and b) I gave up on trying to make heads or tails out of it and ended up using AA's purifier AI instead xD)
Anyway hope you don't mind me pointing this out, and hope it helps. Cheers!