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All of the bonuses also allow extreme flexability since there is less investment in both the land and balancing tech tree progression.
Eirin is essentially Korea 2.0, but even more to the extreme, including weaknesses. If you have trouble with Eirin find a way to keep them from snowballing by having more aggressive neighbors declare war on Eirin, since Eirin's got nothing (well, except food for the writer slot, which means more culture) early game, and unlike Korea with its kickass Hwachas Eirin doesn't have any defensive advantages until Renaissance.
But we're modders: we can always go to the Mod folders and make changes we want ourselves, right?