Project Zomboid

Project Zomboid

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Soul Filcher's Scavenging Time (Legacy Build 40)
   
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127.252 KB
2019 年 5 月 27 日 上午 10:20
2021 年 12 月 21 日 上午 7:05
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Soul Filcher's Scavenging Time (Legacy Build 40)

描述
This mod add scavenging in cities, much like foraging in the wild. It comes with the new Scavenging skill, Homeless profession and a trait. Scavenging has a separate list of items from foraging and I plan to expand and improve that list.

Scavenging depletes an area just like foraging does, but it is not affected by winter or any other season.

Tags:B40,Items,Misc

Workshop ID: 1753590256
Mod ID: SoulFilchersScavengingTime
热门讨论 查看全部(1)
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2019 年 12 月 5 日 上午 6:36
List of scavenged items
soulfilcher
65 条留言
LyraLux 2021 年 12 月 13 日 上午 8:03 
Sorry! I posted this request on the wrong mod. I meant to post it on your new "Homeless" mod. Is it possible to do it for the Homeless mod?
soulfilcher  [作者] 2021 年 12 月 13 日 上午 7:44 
This mod is meant for build 40, I don't have any plans for updating it.
LyraLux 2021 年 12 月 13 日 上午 6:57 
Sadly, when you're homeless, you have to layer up and a backpack is vital. Lord knows I've seen my fair share of ... well, probably know. =(

Do you suppose you could edit the mod to allow us to spawn with fingerless gloves in our inventory, unlock the farmer's jean overalls, and perhaps a backpack? (Idea comes from starting as a farmer and burglar, as they are able to choose profession specific clothing and even a backpack if burglar, and gloves as burglar)

I know you can choose a "starter pack" in sandbox mode, but I prefer to play modded challenges instead so I rarely ever see sandbox settings haha.

If you don't mind too much, I'm very new to coding but I think I know how to at least add the gloves to inventory on spawn. While I won't be uploading it, I'd be more than happy to fiddle around and see if I can make it work.
Sarge_The_Builder 2021 年 7 月 30 日 下午 5:15 
yep, just was trying to use it on 41 and that was the one error that came up so when i figured out how to fix it i thought i would let you know (or anyone else in the same boat) what i did and all that. alter it if you like, or dont. either way no worries, just trying to put the info there and help how i can :)
soulfilcher  [作者] 2021 年 7 月 30 日 下午 4:24 
Yes, the item Id changed in build 41, but the mod is meant for build 40.
Sarge_The_Builder 2021 年 7 月 30 日 下午 3:29 
the ISMoveableDefinitions.lua file in this mod edits the line

->moveableDefinitions.addToolDefinition( "Wrench", "Base.Wrench"}, <-

from Base.Wrench to being Base.Spanner and makes removing sinks, toilets, showers, etc not function. it makes the game ask for a spanner so wrenches wont work as the needed tool. other than that everything seems to work so far.

hope giving the specific error problem helps fix it for other people. :)
小杯具 2021 年 7 月 26 日 下午 4:25 
The framework you use is too old. I have downloaded the latest version. I don't want to open two of the same things. I think it will cause conflict. I hope you can use the new framework!
小杯具 2021 年 7 月 26 日 下午 4:24 
The framework you use is too old. I have downloaded the latest version. I don't want to open two of the same things. I think it will cause conflict. I hope you can use the new framework!
小杯具 2021 年 7 月 26 日 下午 4:24 
The framework you use is too old. I have downloaded the latest version. I don't want to open two of the same things. I think it will cause conflict. I hope you can use the new framework!
Atomically Wrinkled Brain 2021 年 7 月 15 日 下午 4:59 
This has been working completely fine on b41 for me lol