安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													


 
						

 
			 1
 1			 
					





Do you suppose you could edit the mod to allow us to spawn with fingerless gloves in our inventory, unlock the farmer's jean overalls, and perhaps a backpack? (Idea comes from starting as a farmer and burglar, as they are able to choose profession specific clothing and even a backpack if burglar, and gloves as burglar)
I know you can choose a "starter pack" in sandbox mode, but I prefer to play modded challenges instead so I rarely ever see sandbox settings haha.
If you don't mind too much, I'm very new to coding but I think I know how to at least add the gloves to inventory on spawn. While I won't be uploading it, I'd be more than happy to fiddle around and see if I can make it work.
->moveableDefinitions.addToolDefinition( "Wrench", "Base.Wrench"}, <-
from Base.Wrench to being Base.Spanner and makes removing sinks, toilets, showers, etc not function. it makes the game ask for a spanner so wrenches wont work as the needed tool. other than that everything seems to work so far.
hope giving the specific error problem helps fix it for other people. :)