XCOM 2
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[WOTC] HP For All
   
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2019 年 5 月 24 日 下午 3:37
2019 年 7 月 10 日 下午 8:29
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[WOTC] HP For All

在 MrShadow 的 1 个合集中
CreativeXenos WOTC mod collection.
53 件物品
描述
HP For All:

Is a very easy and quick ini edit mod.

All this mod does is start all XCom Soldiers with 6 HP on all difficulty levels. No more 6 HP on easy but 4 HP on Legendary. Why the HP change? Wont this make the early game easier? In short... If playing a vanilla XCom game with no added modded enemies, sure. But who does that anymore?!?!


So... Because we have people in the modding community that just love to wreck your XCom games with SUPER OP ENEMIES and lots of them... I say giving all soldiers a base 6 HP on all difficulty levels is only fair. Keep in mind that Hero Soldier classes do not start as rookies and so at squaddie level they get +1 HP. So they will start with 7 HP. With all the CX Enemy mods, MOCX and other mods like ABA... your games are filled with much stronger enemies.

This has been tested with the Point Based Not Created Equal Mod and it does work with that mod. So I'm going to assume it will work with other not created equal-like mods. When using this with Point Based Not Created Equal, your soldiers will start with random HP between 6 and 8 on average. Works quite well to be honest.
43 条留言
Shuri-Sama 10 月 19 日 上午 4:53 
i think start soldiers r special. i also have some mod to give rookies nano vest (but they dont have these).

@kiyohime, in my opinion except the rulers and the chosen, claus custodian or the stronges like 30 hp with lot of armor (and if u run some additional mods even heavy shielded). the axalt guys just annoying but not really dangerous.
mayrenise123 7 月 30 日 下午 3:05 
dude, Im trying to use this mod but my soldiers STILL spawn in between 3- 5 health at the start of my first mission/campaign ): (
☥¤§ÑîGHTMÃRɧ¤☥ 5 月 22 日 上午 9:40 
must have mod
Kiyohime 2024 年 2 月 11 日 上午 2:54 
@Copper Boltwire
CX is creative xenos they are modders responsible adding uber strong variants of the common aliens you encounter in vanilla xcom.
MOCX is a huge mod adding the equivalent of EXALT in Enemy WIthin (DLC of XCOM)
ABA means A better Advent a mod that enhances vanilla enemies.

This modders will make your xcom campaign harder and better (imo)
Copper Boltwire 2024 年 1 月 13 日 下午 4:19 
As someone new to Xcom2 (Like, I finally get to play it for real, with a better gfx card that won't make the game die with 3 fps at the best of times.)
I would like to know what the CX stands for, MOCX and ABA too.
I have added mostly QOL mods and also a cheat vest mod for when the game decides that i'm not allowed to have any more fun :/ (I love modding!!)
jat11241976 2023 年 7 月 1 日 上午 7:11 
I've used this mod with the allies unknow myself, but no it does not seem to affect them. I've looked at the ini files of some of the Allies unknown, and their hit points are set to a specific value. If I had to guess, this is why their hit points remain constant. Side note, I use Point base not created equal as well, and again, any stat value set in the Allies ini remains unchanged with that as well.
MAJR 2023 年 1 月 14 日 上午 3:30 
Does this mod mess with any of the Allies Unknown mods, like would the Viper's health be buffed or the Krogan's health de-buffed?
N O r 2021 年 12 月 8 日 上午 3:40 
i guess i need to add the template of Allies Unknown (turian-asari-sangeli-krogan-etc...) to get this benefit right?
TheVestige 2021 年 11 月 26 日 下午 11:19 
Oh hey it's my poster! lmao
Blackjack [®…®] 2021 年 6 月 5 日 下午 2:40 
@MrShadowCX
Hey, for some reason It's still starting some soldiers off at 3 health. I'm on commander difficulty. Anything I'm doing wrong? Thanks!