Left 4 Dead 2

Left 4 Dead 2

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Realistic Kar 98K Script (Scout- B Patrone/ high-explosive incendiary ball)
   
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Game Content: Weapons, Scripts
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4.372 KB
2019 年 5 月 17 日 上午 9:13
2020 年 3 月 28 日 下午 4:44
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Realistic Kar 98K Script (Scout- B Patrone/ high-explosive incendiary ball)

在 barbinsnarshin 的 1 个合集中
Realistic Weapon Scripts
235 件物品
描述
Changes the stats of the CSS Scout to be like a Mauser Karabiner Kar 98k:
Round: 7.92×57mm Mauser B (Beobachtung—"observation") Patrone
Damage: 115.766
Clip size: 5
Fire rate: Bolt Action
Recoil: 20.04
30 Reserve ammo
3 条留言
barbinsnarshin  [作者] 2019 年 12 月 8 日 上午 10:00 
In real life the particular round I chose for this mod was used for observation, exploding where it hit so german snipers could see if they were on target. On the eastern front it was quite common for the germans to use these rounds against the russian troops, though illegal, and when it hit someone their body would blow up.
barbinsnarshin  [作者] 2019 年 12 月 8 日 上午 9:54 
Nope, the ammo type is set to "Grenadelauncher" so anything it touches either blows up or, if it's not killed in one shot, stumbles.
Calm and Reasonable Person 2019 年 12 月 8 日 上午 6:25 
I enjoyed it at first, thought it was balanced, until I come across a tank and it just stun lock him to death. Don't suppose there's a way to fix that?