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S Space Lunar Base
   
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Mission Type: Heist
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2013 年 8 月 30 日 下午 5:21
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S Space Lunar Base

在 Sounds about right. 的 1 个合集中
The Missing Charcold
4 件物品
描述
They have searched for the missing coat in the snow mountain. They have searched for the missing coat in a scorching volcano. They have searched for the missing coat among a filthy deposit of human waste. And yet, no signs of the coat were found. Still, the Pickpocket's friends show no signs of anger at him? Because true friendship flourishes in the hardest moments: the Pickpocket is not alone, as his friends are there and will not let him unprotected against the cold, even if it means looking for it all over the galaxy. To prove their friendly vow, they decide to investigate the most likely place for a missing coat: the S Space Lunar Base, a legendary lunar base said to house all that is lost and found. It is time for Pickpocket and his buddies to prove their deep friendship bounds for once and for all and fly back to Earth packing the lost cold! ...coat
7 条留言
Sounds about right.  [作者] 2014 年 2 月 22 日 上午 3:17 
Good job! I'm glad you enjoyed my silly little campaign.
Izzie 2014 年 2 月 21 日 下午 12:35 
We did! All I've got to say about those is... those vents were a nightmare, lol. I shouldn't have gone in. But I did, I did. And I regretted every second of it. :P But hey, we finished the levels anyway! :trophy:
Sounds about right.  [作者] 2014 年 2 月 21 日 上午 8:46 
Thank you! It's continued from other stages of mine: check them out if you like.
Izzie 2014 年 2 月 20 日 下午 2:34 
Oh yeah, I forgot to mention it, but great story! :D Very creative.
Sounds about right.  [作者] 2014 年 2 月 20 日 上午 2:34 
I appreciate the feedback! I'm glad you liked it; as for the exit...it's a spaceship that's parked on the first floor. For story reasons, I couldn't add an extra exit that would make the heroes abandon their ship. :( I guess it could use more hints to it. And there being less weapons is for trying to make the level more challenging, as it's the last of my campaign; still, there's one smoke bomb, so use it wisely. Again, thanks for playing!
Izzie 2014 年 2 月 19 日 下午 6:35 
Yep, I second the comment below. We loitered about the top floor for a bit until we realized the exit was probably at the beginning. I also would've liked to see more variety in the weapons available, but I can see where maybe that would've made the level too easy. Aside from those things though, it was a pretty fun level. I love the concept of it too. Nice backgrounds and designs.
Tovarisch 2014 年 2 月 19 日 下午 6:27 
Hey, I suggest you either add an exit on the last floor or make it clear from the start that the exit will be on the first floor. It is a bit frustrating to get to the end only to find out you have to go all the way back down.

Otherwise fun level, great design, very original! :trophy: