Surviving Mars

Surviving Mars

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154.421 KB
2019 年 5 月 16 日 上午 11:46
2021 年 10 月 4 日 上午 11:04
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在 ChoGGi 的 1 个合集中
ChoGGi's Mods: Misc
96 件物品
描述
Adds all the textures to a new category in the build menu.
13 条留言
requiemfang 2021 年 10 月 4 日 下午 4:52 
cool :B1:
ChoGGi  [作者] 2021 年 10 月 4 日 上午 11:04 
fixed, thanks
requiemfang 2021 年 10 月 3 日 下午 9:01 
ChoGGi noticed something when using this mod and the More Terrain Rocks mod. If I load a save mid game the two icons for both these mods on the ui disappears. Loading from the menu doesn't seem to work if I go back to the main menu. Now if I restart the game fresh and load a save up the two ui menus show up.

Try to get a log to you about it, but I thought I'd give you a heads up about it.
ChoGGi  [作者] 2019 年 6 月 19 日 下午 1:00 
@SmithsonianDSP I haven't had any luck adding ground textures :(
ChoGGi  [作者] 2019 年 6 月 7 日 上午 10:16 
I did an adjust landscaping size mod, which has a mod option to remove the limits.
Ann July 2019 年 6 月 7 日 上午 10:14 
Thank you for this addition, seriously, this should be in game by default. Is it possible to make brush size bigger? Even max size is too restrictive, I want to paint whole map in creative mod :)
SmithsonianDSP 2019 年 6 月 3 日 下午 2:02 
I don't really have anything specific in mind other than something a bit darker (so it will still be distinct even with the green from terraforming/soil quality). Something like this, maybe? https://i.imgur.com/mo3QH63.jpg
ChoGGi  [作者] 2019 年 6 月 3 日 下午 1:36 
Probably...
Got a texture to use? normal and rm? maps would be nice, but whatever you got?
1024*1024, see here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1760237738

If you got my ECM mod, check out ~TerrainTextures in the console to see more examples.
SmithsonianDSP 2019 年 6 月 3 日 下午 1:11 
Would it be possible to add additional textures?

I'd really like one that looks like pavement/asphalt that I can use around my landing pads and to make faux roads with.
ChoGGi  [作者] 2019 年 5 月 22 日 下午 10:36 
@PaganoCristo I believe that bug was fixed in the last update?