Avorion
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IMC Reliquary Class C-7A Freighter [7 slot]
   
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Type of Build: Ship, Civil
Civilian: Freighter, Miner
Material: Iron, Titanium
Game Stage: Early Game
文件大小
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94.037 KB
2019 年 5 月 13 日 下午 2:50
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IMC Reliquary Class C-7A Freighter [7 slot]

在 Haurbus 的 1 个合集中
IMC Freighter Fleet
5 件物品
描述
Cost

417,437 Credits
7,236 iron
82,734 titanium


Stats

HP : 34,085

Thrust : 52.3 m/s
Brake 74.8 m/s
Max Velocity 710 m/s
Left/Right : 0.39 rad/s
Up/Down : 0.15 rad/s
Roll : 0.48 rad/s

Hyperspace Cooldown : 80.8s
System Slots : 7
Processing Power :7.2k
Crew Quarters : 207

Generated Energy : 20.88 GW
Req. Energy : 10.74 GW
Storable Energy : 29.75 GJ

Description : The next step up from the Pyxis. I know the Pyxis isn't big enough to do a lot of mining/salvaging with the ore/scrap lasers. This keeps with the idea that it plays a really good support ship role as it's cheaper than and has more cargo than my Battlecruiser the Preeminence. With some upgrades it could probably even carry goods from looted stations or transport large amounts of trade goods. Part of cutting costs is trying to cut back on some mobility/defense in exchange for cheaper, more cargo centric design.

Lore: The midrange Reliquary is the more popular of the IMC designs as it allowed a serious investment for hauling/logistic needs that the Pyxis couldn't offer. Much more standard for the amount needed to be moved by corporations and institutes alike, the Reliquary was a well rounded and reliable freighter offering the backbone of any economy.
29 条留言
Akkarin 2022 年 8 月 12 日 上午 4:49 
I like this style of ship, i wish it still worked :(
GulfXray 2021 年 9 月 13 日 下午 1:36 
100% agree w/ DocHoliday - Thanks Haurbus for sharing your work!
Haurbus  [作者] 2021 年 9 月 12 日 下午 12:52 
Thanks Doc. That does mean a lot to hear :)
DocHoliday 2021 年 9 月 12 日 下午 12:37 
Hey look on the bright side, at least your fixes are easy and the framework is already in place to fill in most. I just started a new game yesterday and once I had enough Titanium and Iron to make your smallest freighter I did. I was trapped in the same sector for a moment but as soon as I got enough I switched out the frameworks for energy container and that fixed the problem. Over time all I needed was more and more titanium to fix the maneuverability problem and that wasn't too hard. :check_mark:

You made fantastic freighters that are perfect for beginners, crappy ship builders (Me), and even some game vets. If you include any new freighters or revamps of these in your curated list I will definitely subscribe again. :shakinghands:
Haurbus  [作者] 2021 年 9 月 12 日 上午 10:16 
Yeah likely Im going to make a curated list of 2.0 ships hopefully to resolve that. Will be a smaller library of ships.

Unfortunate though 2.0 seemed to break so many of my ships.
DocHoliday 2021 年 9 月 11 日 下午 10:35 
So far the only problem I see with it,as of 2.0, is that it doesn't have enough energy container (batteries) for the hyperspace jump, at least from this model up. Giving it Naonite replacements seems to fix it.
Haurbus  [作者] 2021 年 8 月 1 日 下午 10:18 
Will have to see how these play out with 2.0. Obviously a bunch has likely changed and curious what happens. This was a early-mid game vessel, but was pretty easy to get a few hours into the game.
Acidcloud 2021 年 8 月 1 日 下午 6:35 
Not early Game from Beta 2.0
Early Game is upto 4 slots
Alex [31LB] 2020 年 11 月 14 日 上午 5:25 
Super nice ship, been using 5 of these now with 5 Mining lasers each and it works super good.
Rot 6 2020 年 6 月 29 日 上午 2:16 
It is early game. Tit can be found like 5-10 gates from you starting position if i remember correctly.