Left 4 Dead 2

Left 4 Dead 2

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IZHMASH AK-9 Suppressed (AK47)
   
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Game Content: Weapons, Sounds
Weapons: Rifle
文件大小
发表于
104.554 MB
2019 年 5 月 9 日 下午 3:58
1 项改动说明 ( 查看 )

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IZHMASH AK-9 Suppressed (AK47)

在 8sianDude 的 1 个合集中
8sian's Apocalyptic Survival Kits for L4D2
223 件物品
描述
An IZHMASH AK-9 compact rifle fitted with a PBS-1 suppressor and a stock pad, ported from Kali's massive AK variants prop pack for Gmod[forum.facepunch.com].

Developed by IZHMASH, the AK-9 is a 9x39mm compact rifle based off the "hundred series" of AK assault rifles that was produced in response for calls on a new primary weapon for Russian special forces units. Thus, being in direct competition with other 9x39mm rifles such as the AS VAL and 9A-91.

- Replaces AK47 AKM Assault Rifle

Features:
- SureFire flashlight mount
- Adjusted view model muzzle flash effect for suppressor
- Insurgency AK handling sounds
- Иavaяо's AK firing sounds
- Cele's AS VAL animations (sightly modified by me for the AK slot)

Credits:
- Original AK-9 model and various parts: Heffy[www.nexusmods.com]
- AK model ports to GMod: Kali
- Animations: Cele
- SureFire flashlight: Prophet
- Firing sound: Иavaяо
- Handling sounds, flashlight mount accessory and Picatinny rail: New World Interactive
- Porting, modifications, shader edits, animation edits and compiling: 8sianDude

You can leave your suggestions in this group discussion here
26 条留言
East Laos Confederation - Victor 8 月 22 日 下午 10:22 
What is the player mod are you using. Seen in the last picture, it looks kinda dope.
『KarenXis』 2020 年 6 月 26 日 下午 7:18 
i cant see the regular gun from the hand xd
Kirya 2019 年 5 月 12 日 上午 3:53 
@Lt.Rocky
Now it’s time to fix reload time of kf2 pistols
8sianDude  [作者] 2019 年 5 月 12 日 上午 12:51 
Ah I see, I’ll give it a go and see how it’ll work out. Thanks mate 👍
Lt. Rocky 2019 年 5 月 11 日 下午 10:56 
That happens when the same smd/dmx is loaded in a qc multiple times. Make duplicates of the file and load them individually.
8sianDude  [作者] 2019 年 5 月 11 日 下午 10:12 
@Lt. Rocky
Thanks for the feedback. The screenshot previews I take are usually all in default FOV of 51 units, hence the reason it’s so close up to the camera (though I tend to play on FOV 70). I did attempt to change the animation origin but encountered a minor bug where the rifle would “teleport” slightly between the deploy and idle animations upon compiling. I ultimately decided to keep its initial origin.
Lt. Rocky 2019 年 5 月 11 日 下午 9:34 
Move the weapon a bit further away from the camera, it's hard to show off the details and unique design and shape of the weapon when it's so close up all you can see is the spine.
ammar123ivy 2019 年 5 月 11 日 上午 10:36 
make for m16 pls
Kaleid Blood™ 2019 年 5 月 11 日 上午 10:06 
perfect, very good from the sound to the amount of shots per second
tilinaso 2019 年 5 月 11 日 上午 8:24 
no icon?