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Now it’s time to fix reload time of kf2 pistols
Thanks for the feedback. The screenshot previews I take are usually all in default FOV of 51 units, hence the reason it’s so close up to the camera (though I tend to play on FOV 70). I did attempt to change the animation origin but encountered a minor bug where the rifle would “teleport” slightly between the deploy and idle animations upon compiling. I ultimately decided to keep its initial origin.