Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Astro-Vision 2
   
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Blueprint: Base
标签: Blueprint
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79.989 KB
2019 年 5 月 8 日 下午 2:56
2019 年 5 月 11 日 上午 7:55
6 项改动说明 ( 查看 )

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Astro-Vision 2

在 sacrep2224 的 1 个合集中
Atelier SACREP
50 件物品
描述
Hello

Here is an expanded version of my previously proposed Astro-Vision base: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/? id=1685943064.

Astro-Vision 2 is accessible at LVL20, Class 14.

I wanted to enjoy the view when we’re in space, so all the modules are glazed.

Changes compared to the previous version:

1. Addition of a garage for SV, access by force field 14 * 7 on both sides, 9 SV storage location (5 small, 3 large). Connection of the Garage to the central elevator and, by another elevator, to the habitat.

2. Addition of a second platform 70 * 71

3. Moving the V2 repair module to the top of a tower above the astroport, to free up space on platform 1 and allow ship repair even if the platforms are cluttered.

The Craft module is the center of the base, from there you have access to all the other modules (Engineering, infirmary, Kitchen farm, Hangar, astroport, Habitat, Garage).

Useful surfaces:

- Platform 1: 69 * 87 on both sides
- Platform 2: 70 * 71 on both sides
- Interior Hangar (L, L, H) 25 * 14 * 7
- Interior Garage (L, L, H) 35 * 24 * 9
- Hangar and Garage Force Field 14 * 7
- 8 Exterior platforms for SV (on or under buildings)

Equipment:

- 4 Advanced Manufacturers
- 1 Debuilder
- 1 furnaces
- 2 Armor lockers
- 1 Repair station
- 30 Large containers
- 2 Ammunition Containers
- 1 Remote connection connector
- 1 Automatic teller machine
- 4 Synthesizers
- 4 refrigerators
- 135 Horticultural plots
- 2 Large v2 generator
- 6 Solar capacitor (Possible to add several others)
- 12 Large O2 tanks
- 6 fuel tanks v3
- 1 Repair console
- 1 Repair block V2
- 3 Generator of gravity
- 1 Chamber of cloning;
- 5 medical modules;
- 4 Stations O2
- 1 Offline protection
- 12 Gun Turrets
- 6 Flack Turrets
- 4 Missile Turrets

Generation of the base:

When you generate the base place your back to the sun, this one should be behind you above your head.
You will probably have to reposition the 15 solar panels to optimise their operation depending on where you put the base.

Energy saving:

In order to save energy consumption several elements have been put in place, if you use them the base is autonomous in energy thanks to solar energy.
- A general switch that cuts all machines (manufacturers, debuilder, furnaces, synthesizers, repair module, ...), placed next to the elevator.
- A horticultural switch that cuts the horticultural lamps if no planting, placed on the O2 diffuser above the elevator.
- Automated management of lighting and LCD panels by area through player presence detectors.

Game v9.7