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Could you change this plz?
But i still have one problem: I played it with a friend (we both have very similar hardware-setup and same graphic settings) but I encountered a massive ammount of fog, while he has almost none - and the AI doesn't seem to care about the fog at all
any recomendations ond that issue?
Yesterday I avoided them, because I had already moved the chopper to a distant location with my squad (I didn't get the hospital evac credit so don't do that.)
But it's an action-packed save, so I went back tonight for 3 hours and created one more save.
As soon as I kill the squad, one of the 2 remaining MRAPs shows up. He's an easy kill. I ditch my empty launcher and grab the full launcher off the AT guy, so I have 2 rockets again. Another MRAP appears later, and sometimes I miss the first shot.
I trade the Zephyr for the Ramin 7.62 marksman rifle with medium scope. There are dead bodies everywhere, but the game is spawning enemies for me.
Great sniping fun in a beautiful seaside town.
Guys, you can't blow up the ammo dumps with chages - you have to shoot a rocket launcher at them from 20 yards (so you don't get killed yourself.) They will then smoke, and eventually blow up. By the way, the launcher takes two types of ammo. The weaker heat rockets are fine for ammo dumps, or for MRAPs, but not powerful enough to kill the APC parked at the hospital.
I played at regular settings, and if somebody is prone with a Katiba, you will die without notice with one head shot. So you have to sprint across open spaces - and you can't stick your head out. Unless there is a new patch, I played this scenario at the beginning of last month, August 2014. If you sprint, dodge, use cover, you might take a bullet, but you should be able to heal. Always stock up on extra med kits from ammo dumps. If you are out, a dead enemy will resupply you with a med kit.
Try my multiple save system below. (Does it work in coop mode?)