Counter-Strike 2

Counter-Strike 2

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P250 | Slippery Customer
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武器: P250
皮肤风格: 枪匠
标签: 武器皮肤
文件大小
发表于
12.301 MB
2019 年 5 月 3 日 上午 8:44
1 项改动说明 ( 查看 )

您希望看到这件物品在《Counter-Strike 2》中被官方采纳并支持吗?

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描述
Once I’ve picked a weapon to make a finish for I often come up with several ideas then work up the strongest one. I decided to come back and work up one of the other ideas I had for it: the squid! Tentacles are great to flow around a given weapon, you can place them where you want.
Initially I noticed the round component on the reverse and thought it looked like the perfect place for an eye, I then drew the outline of two squid on either side, on the facing side the eye is revealed during the inspection animation, like it peaks at you.

I’ve given a hint of depth with surface normals - originally this was what caused me to leave the idea on the backburner so I could get up to speed with zBrush to sculpt the squid and bake out a normal map - but I failed miserably to get my head around how to do this, so instead I used substance painter and painted a rudimentary heightmap.
(sidenote: If anyone has a tutorial for a workflow on how to sculpt additional meshes in zBrush then bake a normal map onto the original csgo weapon meshes I’d appreciate it.)

I chose a blue and purple background gradient as this is under-represented for the P250 and is loosely sea related. To add some much needed contrast and integration between the subject matter and the background I surrounded the squid with brown and grey ‘ink’ in the form of swirls.

Let me know what you think!
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