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Buildings already struggle from barely being worthy of constructing. I like the approach of tuning down district cost, but the changes to buildings don't seem supportive of a smooth gameplay experience at all and kind of counteract the original purpose of keeping production cost reasonable.
Temple is quite cheap in the unmodded game because it unlocks early (clasical era) compared to the other tier 2 buildings, like the university and bank. I don't think that cost should depend on when it is unlocked, but on how good it is. And the temple is on par with other tier 2 buildings, so therefore should cost similarly.