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Level 3 - The Choice
- added a brand new location with 2 new encounters.
- better cutscene at the start
- new modeles of rocks of my own, more cliffs and small details
- fixed some imperfections of modeles ( ex. the bridge, mountain entrance )
Level 1 - Back to Light
- fixed undergound invisible walls ---> + FPS
Attention! If you want to play without ground bugs on the first level, uncheck Halloween Space Dream (my latest map) in options ( there is a collision and replacement between files )
Level 1 - Back To Light
-a new location and three new fights.
-fixed too big textures, stretched textures
-more details overall ( stones, trees, new textures )
-changed some encoutres, in some places there are new monsters.
- fixed escaping from map, more barrierfields
Level 2 - Back to Shadow
- Fixed green lighting at the begining of the level
- Added some haze at the last battle, and fixed probes lights ( more pleasant to eye )
- added ammo crates at critical spots ( big fights )
Level 3 - The Choice
- Changed textures of some modeles
- fixed last cutscene camera ( it's not flying over map and showing bugs )
- added ammo crates
So as you can see, the most changes are on the first level. More uppdates are coming, and I wanted to apologise for delay. I hope the map will comeback at the top again : )
Cons:
-Some of visuals are really bad(textures being to big, or too bright lights melting eyes in sec)
-Serious frame drops in levels 1 and 2 (especially 2 ;))
-Some of a dialogs are hard to understand (either being too quiet or just acted badly), but it is ok for what it is.
-Questioning some of monsters from workshop (talking about you gnaars and kami)
Pros:
-It has effort put into it, there's no denying it
-Fine good looking cutscenes
-Good use of monsters from workshop
-Good ideas for some combats ( so not every combat is running backwards-shoooting)
Overall I feel satisfied. It's good campaign, even though it lacks in visual/performance aspects. Completed on Normal, dont know how it looks on Serious.