XCOM 2
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Guaranteed Interchangeable Upgrades/PCS Research
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2019 年 4 月 10 日 上午 8:22
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Guaranteed Interchangeable Upgrades/PCS Research

描述
Adding breakthrough "Interchangeable Upgrades" and "Adaptive Personal Combat Sims" into standard research.

  • Interchangeable Upgrades requires Modular Weapons to unlock and costs 100 supplies.
  • Adaptive Personal Combat Sims requires Alien Biotech to unlock and costs 100 supplies.

Didn't touch the original breakthrough, so you still can wait for breakthrough to save supplies.
Research time and supply costs can be modified in the XComGuaranteedResearch_Set.ini file.


Nothing override. Should be compatible with everything. Should work in mid-campaign.

Recommended Mod
Remove Weapon Upgrades
23 条留言
Dragon32 7 月 16 日 上午 11:11 
@Whyte One
Not that I see, no.
Whyte One 7 月 16 日 上午 9:30 
Is there a way to disable one of these researches so that one one of them is available?
HaziTru 2023 年 7 月 26 日 上午 9:44 
Never showed up for me, guess this mod is dead.
ᴰᵉᶜᵏ Rambo M 2022 年 12 月 25 日 下午 11:51 
PSA if you have the tactical legacy DLC: having this mod on, of all things, seems to cause randomly generated resistance ops to crash on map load.
XpanD 2021 年 8 月 26 日 下午 1:46 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up, great QoL indeed.
khumak 2021 年 3 月 2 日 上午 9:59 
This is a nice QOL mod. These 2 breakthroughs IMO are essential to getting me to actually use weapon mods and PCS upgrades before I have plasma weapons. It always felt like a waste otherwise. Same with the PCS upgrades I would sell anything that wasn't a superior one without these.
TeslaRage 2020 年 11 月 12 日 下午 3:35 
Hi, are you still maintaining the mod? I was wondering if you could make it configurable i.e disable one of them if not needed.
白眉鹰王 2020 年 7 月 11 日 下午 5:05 
Am I the only on who can't find these research projects after installing? I am in a very late game, almost no more projects can be researched.
Cryoflair 2020 年 4 月 23 日 下午 7:41 
One thing I never understood was that for some reason you can easily attach a scope onto a pickatinny rail but you need a group of scientists 10 days to figure out how to slide it off.
If anyone wants to change the cost or time requirement go to Steam\steamapps\workshop\content\268500\1708759846\Config\XComGuaranteedResearch_Set and then mess around with the numbers. 1 unit of time is = 5 minutes of researching
Noob Train 2019 年 7 月 27 日 下午 3:07 
Is there a mod that guarantees that all technologies are discoverable (or are these the only two that can be potentially missed in a playthrough)?