Cities: Skylines

Cities: Skylines

198 个评价
PRH2 High Residential
   
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3.062 MB
2019 年 4 月 4 日 下午 3:22
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PRH2 High Residential

在 Gregor Vukasinovic 的 1 个合集中
Dryas' Buildings
99 件物品
描述
Here you have a tenement building roughly from the time between the wars. With some grafiti and a slightly rundown facade, that made me specify it as level 1 - it may well have been something better when it was all shiny and new.

Data
Tris: 2674 (LOD: 20)
Textures: 1024x1024 DISCAN
Growable
Lot: 2x2
Level: 1
Color Variations

Original
Place of origin: Praha/Prague, Czech Republic
Built ca.: 1940

Credits
Asset: TheArkerportian
Textures: Geogliff

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Tags: residential high Czech building house Praha Prague apartment tenement row low
18 条留言
LocalGolkow3058 4 月 13 日 上午 6:49 
It fits nice as 1930s Polish building
ASOM30 2022 年 4 月 4 日 上午 9:05 
Rico?
Lennep 2019 年 6 月 9 日 下午 2:48 
I Like It!
sirmenonot 2019 年 4 月 22 日 下午 7:27 
I see your point now and its fair. I don't build for beauty typically so I didn't consider that.
Gregor Vukasinovic  [作者] 2019 年 4 月 17 日 上午 12:17 
Thanks for the explanation. I agree you have a point there, but frankly I'd rather have a slightly higher tris count than fewer details. As long as it's greenin Meshinfo, I'm fine with it. People like taking screenshots of there cities after all, and they want them to look as life-like as possible. And that balcony being "hollow" has the chance to ruin them.

Something else I like do do, is including many parts in the building itself instead of using props. That ends up being counted by meshinfo then too, of course.
sirmenonot 2019 年 4 月 16 日 下午 7:23 
Compared to other comparable sized assets it is high. Look at the Tel Aviv Apartments that just went on the workshop. They are 2x3 and only 2.1k and they have a more complicated model. It could be that there is too much detail in place you'll just never see like those balconies have an inside walls and the gutters are probably taking up a lot of geometry too. I would have just done it with textures for the more part. Your LOD is really good tho, it makes up for the high regular count.
Gregor Vukasinovic  [作者] 2019 年 4 月 7 日 下午 11:45 
2.6K is high? For a 2x2 building? The size of the box makes a difference too after all. More windows and such.
sirmenonot 2019 年 4 月 7 日 下午 4:18 
The tris count seems very high for a builing that looks essentially like a box.
Gregor Vukasinovic  [作者] 2019 年 4 月 5 日 下午 11:54 
Yeah, the thing is, CSL compresses the textures on import, nothing you can really do about that. Ironically, whatever format CSL turns them into takes up a lot mor space than PNG...
Dahl 2019 年 4 月 5 日 下午 4:14 
I'm not sure the actual filesize is the problem here... in terms of the overall space an asset takes up, the model is the clear hog---it uses way more space than simple .PNG texture files.

The textures themselves look like they were taken from a camera that was out of focus, but the windows are crystal clear. It's an odd look.