Sid Meier's Civilization VI

Sid Meier's Civilization VI

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AI Booster Small attack Booster
   
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Type: Mod
Mod: AI, Gameplay
文件大小
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更新日期
2.612 KB
2019 年 4 月 3 日 下午 9:56
2019 年 5 月 4 日 下午 12:34
7 项改动说明 ( 查看 )

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AI Booster Small attack Booster

在 R.E.D 的 1 个合集中
Difficulty and Time Line Balance
20 件物品
描述
1.3 Changed to More Limited Changes.

Max 4 Ranged Units up from 3 for strategy Simple Early Attack Force

Max 4 Ranged Units up from 3 for strategy Simple City Attack Force

Max 2 Bombers Units up from 1 for strategy City Attack Force
Max 4 Ground Siege Units up from 3 for strategy City Attack Force


Number of Units Required for Walled City Attack set to 8 down from 10
Attack Chance of success to start set to 50% chance of Victory down from 60%

Wartime

Number of Units Required for Walled City Attack set to 5 down from 6
Attack Chance of success to start set to 30% chance of Victory down from 40%
17 条留言
R.E.D  [作者] 2023 年 3 月 29 日 下午 1:13 
Sorry been away from CIV, playing other strategy games, going to play again. This mod should be compatible with others, but it does change some setting a few other mods also change. If you want to tweak it remember you can find the mod in the steam workshop folder move it to the user/civ mod folder, change the GUID and Name and then you have two version and can change and experiment.
mr_robot 2022 年 12 月 30 日 上午 1:16 
sometimes AI attack two times in a single turn
Kryndude 2022 年 12 月 28 日 上午 8:02 
Is there a way to increase max units for melee and cavalry units too? I notice the AI keeps a lot of units in it's territory instead of committing more to the attack. Also, where did you learn to mod? I can't really find anything on the internet.
axatoramus 2022 年 4 月 10 日 上午 10:14 
This is the "AI Boost Unit Count and Aggressiveness" mod.

Works like a charm.
axatoramus 2022 年 4 月 7 日 下午 6:30 
Testing now :) Wow... I am sweating at the sight of AI hordes now hehehehe
Kryndude 2022 年 2 月 28 日 上午 1:42 
Is this compatible with Real Strategy AI mod?
R.E.D  [作者] 2021 年 5 月 6 日 上午 2:08 
Just increases the max units to assign to a city attack if the AI has units, then lower it if they don't have enough to make them attack more. I use it with my AI booster which causes the AI to have more units.
Traveler 2021 年 3 月 18 日 下午 1:14 
I don't understand what this does. The AI already will attack a city with a single unit all alone.
R.E.D  [作者] 2021 年 2 月 2 日 下午 3:21 
More comprehensive AI mods could edit the same values, my goals are very small changes that help the AI as it has less chance of breaking the AI and ages better.
R.E.D  [作者] 2021 年 2 月 2 日 下午 3:19 
Making this public, note this is experimental but limited changes.