边缘世界 RimWorld

边缘世界 RimWorld

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Right Tool: Rebalanced
   
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Mod, 1.0, 1.1
文件大小
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更新日期
514.789 KB
2019 年 4 月 3 日 上午 2:47
2020 年 3 月 5 日 下午 12:27
3 项改动说明 ( 查看 )

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Right Tool: Rebalanced

在 ruyan 的 1 个合集中
A New Hope
71 件物品
描述
This is a fork of ItchyFlea's "Right Tool For The Job", formerly maintained by Sixdd.
Plans are to update textures, add (very few!) tools and keep the mod up to date.



This mod adds the following tools to the game:

• Stone Pick (Tribal Mining)
• Stone Shovel (Tribal Planting)

• Pickaxe (Industrial Mining)
• Axe (Industrial Plantcutting)
• Hammer (Industrial Construction)

• Drill (Spacer Mining)
• Chainsaw (Spacer Plantcutting)
• Auto-Hammer (Spacer Construction)

• Toolbelt (Industrial Accessory)
• Advanced Toolbelt (Spacer Accessory)


Both tribal tools can be constructed at the crafting spot.
All Industrial+ tools can be constructed at the 'Tool Construction Bench' for appropriate costs. The better tools (Drill, Chainsaw, Autohammer) require some plasteel and components to make, but they greatly increase a colonist's speed in the appropriate category.
The Toolbelt and Advanced Toolbelt are clothing items which improve a colonist's work speeds in each category that the tools affect.

Everything can also be traded with traders.

Current Github can be found here[github.com]
Older Versions can be found here[github.com].
Original mod thread by ItchyFlea can be found here[ludeon.com].

Changelog
============
Updated to 1.1
Added smoothing speed to hammer and auto hammer
Added small walking speed debuff on industrial tools

Credits
============
ItchyFlea: Mod Creator
Shinzy: Texture Artist
Thundercraft: Rebalanced Fork
Sixdd: Former Maintainer
Dellamorte: Compatibility Patching
skyla: Updating
ruyan: Current Maintainer

Translations
============
Proxyer: Japanese Translation
Trunken: German Translation
热门讨论 查看全部(1)
1
2020 年 9 月 22 日 上午 2:49
1.2 fix for texture display issue
iceking1200
37 条留言
WolF8RocK 2020 年 9 月 23 日 下午 11:01 
Demonlord09 2020 年 9 月 5 日 下午 2:47 
Needs an update for version 1.2 of Rimworld.
skyla 2020 年 8 月 17 日 下午 11:39 
nevermind the belt picture have been disable from in game wearing but other thant that go to your repertory go text about add line:<li>1.2</li> under <li>1.1</li>. and its listed for 1.2 only thing is that now toolbelt appear very big on pawn .
skyla 2020 年 8 月 17 日 下午 10:32 
since 1.2 don't seem to have change a lot on ressources or else i look if just changing the number of version will work.
JessieFeathers 2020 年 8 月 16 日 上午 8:23 
1.2?
FoxoManiak 2020 年 8 月 11 日 上午 11:07 
@Eviale idk how much of the resources are used for it but not everyone has plasteel and if i remember correctly the tools brake after some use which makes the use of electric tools even bigger of a problem, though i still should agree with moving the "industrial" tools into medieval
Ebb1 2020 年 6 月 4 日 下午 8:30 
does the drill increase yield from deep drills?
hazydaz3 2020 年 5 月 11 日 上午 10:47 
save friendly?
Eviale 2020 年 5 月 1 日 下午 1:16 
Same with the hammer and axe, no one in their right mind would make those over the electric versions since they're unlocked at the same time. As it stands right now, there are no tools to be made in the medieval phase of the game for tribal start players.
Eviale 2020 年 5 月 1 日 下午 1:15 
Regarding the below, I'd suggest that the pickaxe be moved to medieval instead of industrial. There's no point in making the pickaxe when you unlock the drill with the same research.