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Would it works? Like both that faction and this mod.Wonder if anyone try these.
I saw Rising Tides: The Program mod needs uninstall any Rising Tides mod
This then makes it so those added abilits trigger bump in the night , but they wont have the advantage of the 3 perks acidblade,hidden blade and psiblade since those are tied to the berserker slash directly
Go to this mods config , scearch for the line that adds the bump in the night ability (just scearch for bump in the file or smth)
and below that line add:
+AbilitySlots=(AbilityType=(AbilityName="RTBerserkerKnifeAttack", ApplyToWeaponSlot=eInvSlot_PrimaryWeapon))
change the eInvSlot to Primary or Secondary depending on where u put your sword
After that , go ingame , use the rpgo_rebuildSoldier command to refresh the perkdeck and get the now available berserker-slash ability
If you use that ability now ingame instead of the normal slash it works with bump in the night
Things to note: It still doesnt matter what sword you have equipped , the game still takes values from its i guess "queens sword" which the values you can configure somewhere in the original mod as far as iam aware
(Dual wielding would probably not work either afaik)
I might try n test if it works when changing the targeted slot
Sad that there is now way to just apply a perk to both weopens (or weopens in utility slots) or atleast i dont know of a method iam not a modder ;/
You can use both but i may glitch on level up..
Final note: If you really want too use this mod save at EVERY promotion.... Just in case.
reading the comments it seems this mod does not work. Shame this is the coolest mod when it comes too visuals. Anyone thinking of downloading avoid this mod, the pain of losing everything half way through your game is crippling.