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Using Blender or using Crowbar to compile makes no difference, they are just interfaces to the StudioMDL file providing instruction to StudioMdl on where the SMD/DMX files are for the compile. It's studioMDL that does the compile.
As for the armature, that was provided by SnowFleck with the model.
The animations come from the various $includesmodel statements that are written into the qc and because they are for different models, well the armatures used to create the animation may have been a different one used in the player model here. One would have to go through each animation in the animation model and fix the rotations to work with this model.
This is SnowFleck's model, I merely assisted in the compile process. If he wants your model, it's up to him.