Garry's Mod

Garry's Mod

34 个评价
Final Fantasy XV Pocket Edition: Noctis [Playermodel & Ragdoll]
   
奖励
收藏
已收藏
取消收藏
素材类型: 插件
插件类型: 模型
插件标签: 卡通, 快乐
文件大小
发表于
328.878 KB
2019 年 4 月 1 日 上午 8:41
1 项改动说明 ( 查看 )

订阅以下载
Final Fantasy XV Pocket Edition: Noctis [Playermodel & Ragdoll]

在 Zesty 的 2 个合集中
Star Wars rp Collection
341 件物品
Star Wars RP Custom models
9 件物品
描述
Hello!

This is my first ever Playermodel & Ragdoll

Game - Final Fantasy XV Pocket Edition

Thank you Pte Jack for most of your help --> https://psteamcommunity.yuanyoumao.com/id/PteJack/ Help him out!

If you know issues on how to fix the bones let me know and i will work on fixing them!



NOTES!: Pte Jack - Yes, I did assist with this model and here are some points to consider...

First, this is only the 2nd player model I've worked on for GMod.
Second, Most modelling I do is for SFM or VRChat which have completely different requirements.

BUT,

As with any custom player model that uses existing (unedited) Valve animation models for its included sequences and animations, if the model's mesh can't be fitted to the valve armature used and the armature is adjusted to make the ragdoll look good, the animation armature is going to stretch the mesh to fit it when it is called. This is the case with this model, also some of the animation models the author wanted to use, some of the bones in the animation are spun 180 degrees to the characters armature, so some of the included sequences are going to look (really really) bad.

Pte Jack [author] 7 minutes ago
As I am not a modeler for GMod specific player models I do not know how to fix sequences and animations to play on new bone locations from the included animation models, nor do I know if that is even possible without decompiling the animation models and editing each and every animation to work with the new bone positions.

The other problems with this particular model are that the model's mesh itself is very low poly, and the bendability is limited and the fingers are 2 fingered mitts not 5 fingered.
15 条留言
Twitch.tv/hellboykori 2024 年 5 月 10 日 上午 5:26 
Can we get a noctis PM
Makoto 2020 年 7 月 20 日 下午 7:51 
thanks!
Zesty  [作者] 2020 年 7 月 10 日 上午 10:25 
Yeah makoto
Makoto 2020 年 7 月 8 日 上午 9:59 
can you do this for left 4 dead?
Zesty  [作者] 2019 年 6 月 21 日 上午 7:34 
its not you can see the stretched bone bit but i tried alot to fix it but couldnt figure it out
KawaiiSenpai 2019 年 6 月 21 日 上午 7:27 
haha all good man. It looks fine on your picture though.
Zesty  [作者] 2019 年 6 月 21 日 上午 7:22 
ik bro idk how to fix it sorry
KawaiiSenpai 2019 年 6 月 21 日 上午 5:11 
The hands come out super weird when I down load it. Very long hands.
Pte Jack 2019 年 5 月 23 日 上午 9:05 
@Cup Noodle XV
Using Blender or using Crowbar to compile makes no difference, they are just interfaces to the StudioMDL file providing instruction to StudioMdl on where the SMD/DMX files are for the compile. It's studioMDL that does the compile.
As for the armature, that was provided by SnowFleck with the model.
The animations come from the various $includesmodel statements that are written into the qc and because they are for different models, well the armatures used to create the animation may have been a different one used in the player model here. One would have to go through each animation in the animation model and fix the rotations to work with this model.
This is SnowFleck's model, I merely assisted in the compile process. If he wants your model, it's up to him.
Zesty  [作者] 2019 年 5 月 23 日 上午 8:42 
Do you mean ardyn with the same art style? cause idk if theres a model for him out there