Sid Meier's Civilization VI

Sid Meier's Civilization VI

41 个评价
Agricultural Niter
   
奖励
收藏
已收藏
取消收藏
Type: Mod
Mod: Gameplay
文件大小
发表于
更新日期
1.146 MB
2019 年 3 月 31 日 下午 12:09
2019 年 4 月 1 日 下午 7:53
2 项改动说明 ( 查看 )

订阅以下载
Agricultural Niter

在 Reggie 的 1 个合集中
Strategic Infrastructure
3 件物品
描述
Adds two buildings to the City Center after Chemistry is unlocked. The Niter Fertilizer Factory adds +1 Food to all farms and plantations in the city, and the Niter Curing Factory adds +1 Food to all pastures, camps, and fishing boats in the city. Both require the Granary building and consume 1 Niter per turn. The food boots are canceled if the player has no Niter stockpiled. Also adds projects to remove the buildings to stop their consumption of Niter.

This mod is part of my "Strategic Infrastructure" series of mods, the goal of which is to provide more non-military uses for strategic resources. I would appreciate any feedback and bug reports.
13 条留言
H.Humpel 2021 年 12 月 19 日 下午 3:43 
Any plans on making this mod translatable ?
The Big Red Cheese 2019 年 11 月 10 日 下午 11:15 
Exactly what I was looking for.... do you have a version that uses nitre for mining too?
Reggie  [作者] 2019 年 4 月 5 日 上午 7:49 
@Danistan, If the balance is not quite right, it would be easier to just increase the niter cost. I'm not a skilled enough modder to figure out how to count out the numbers of farms a city has only only boost some.
Danistan 2019 年 4 月 3 日 上午 3:42 
That's a huge boost for just one niter - I'd like a little more balance or cost for what could be a very powerful bump. It might be more interesting if it was a boosted on a per-farm basis. So, 1 niter boosts 2 or 3 farms.
see two 2019 年 4 月 2 日 下午 3:14 
typo in mod description in Steam - "The food boots are canceled", the problem is with the boots
Blandersnatching 2019 年 4 月 2 日 下午 1:24 
Glad to have a use for strategic resources past their prime. Thanks for the mod!
风清扬 2019 年 4 月 2 日 上午 5:09 
Thank you for your really great work.
Reggie  [作者] 2019 年 4 月 1 日 下午 6:55 
风清扬: I originally considered adding the buildings to the industrial zone instead of the city center. But when I was testing it, I often wanted to build some of the buildings in cities without industrial zones. It may not be the most realistic, but I think it is more fun if you can build them in any city.
Jonnus.Cobra 2019 年 4 月 1 日 下午 3:27 
Really good
Phlegmagicus 2019 年 4 月 1 日 上午 8:53 
Really cool. I like the idea and implementation of this mod-series