Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Real Era Tracker (UI)
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79.239 KB
2019 年 3 月 30 日 下午 4:53
2023 年 12 月 14 日 上午 5:17
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Real Era Tracker (UI)

在 infixo 的 1 个合集中
Infixo's UI Mods
16 件物品
描述
New v1.4.1 as of 14.12 - 6T_GrandEras compatibility.

Shows a list of historic moments not yet earned. If you are short of few points to get the Golden Age or not fall into the Dark Age this mod will help you find the possible sources of those points.

Requires Rise & Fall or Gathering Storm.
Supported languages: English, Chinese. German translation
CivFanatics[forums.civfanatics.com]GitHub (RET)[github.com]

How does it work
All possible historic moments are grouped into 3 categories:
- World - "be the first in the world",
- Civilization - do something for the first time,
- Repeatable - moments that can be triggered more than once.
The mod analyzes the timeline of earned historic moments and "checks" the earned ones.
There is a filter active by default "hide already triggered", thus by default the window will show those that still can be earned.

Features
- Various info like Turn when the moment was earned, a counter for Repeatable moments, tooltips.
- Filters for Era Score = 1, 2, 3, 4+.
- Filter using any text (Search...)
- Some moments are valid only for some eras, you can filter out those not available.
- Moments can be set as Favored and will be always visible and listed at the top. Favored moments are remembered when the game is reloaded.
- Information about turns till next era and thresholds for Dark and Golden ages.
- Support for Taj Mahal. The icon will appear if it is built and era scores will be adjusted accordingly.
- Some moments are automatically checked as "invalid" (red cross). It means that either some other civ earned them or you earned the "world" moment thus invalidating the "civilization" moment.
- No cheating policy. The game doesn't provide any direct information about moments earned by other players, and so RET doesn't neither. "Invalidation" from the previous point will trigger only when you will earn the appropriate "civilization" moment thus learning that someone else must have earned the "world" moment. Until then, the "world" moment will be shown as available.
- But if you really want to take a peek at how others are doing... there's an option in the .sql file.
- The Extra column is not used as of now. The tooltip shows debug info.

Credits:
- Mod idea from Gyrofalcon.
- Chinese translation by deluxeghost.
热门讨论 查看全部(3)
11
2024 年 4 月 4 日 上午 4:24
置顶: Please report issues here.
infixo
1
2024 年 7 月 13 日 上午 6:17
how to use?
perrya4242
0
7 月 19 日 下午 5:51
Download for Epic Games players.
MouseRangers
110 条留言
Cynthia! 10 月 4 日 上午 11:23 
mb I got it to work but forgot to delete this, for some reason none of my mods were working at all but I managed to fix it, deleting my comments now, thank you

for those wondering the way to open is in the pictures on the mod page
infixo  [作者] 10 月 4 日 上午 4:55 
@cynthia If the mod does not open, it means that there is a mod conflict. Check lua.log.
拳鸡高手泰深 8 月 9 日 下午 9:07 
But how to open the UI?
Doudou 6 月 25 日 上午 8:37 
how to open it ?
infixo  [作者] 5 月 18 日 上午 6:39 
Well, whatever you discovered is not related to the mod, because the mod takes all data from the engine. The game detects the required events, assigns civs and points, etc. The mod simply reads and displays data. So perhaps a combination of mods you are using is causing some unexpected behaviour in the game.
Crusader 5 月 18 日 上午 4:47 
I'm forcing progress with the "Panel Cheat" mod. I've run more tests by disabling all mods, and it appears to be a "vanilla" bug, not your mod's. I'm sorry if I bothered you. The bug is that for some strange reason, the game assumes that some player has reached the milestone before. But since it actually wasn't anyone, your mod marks it as "unknown."
infixo  [作者] 5 月 18 日 上午 4:02 
I understand. But my question is: how do you know you are the first? Unless you play on Prince, usually AI beats the player to the Classical era.
Crusader 5 月 18 日 上午 1:25 
I use the "Zee's Properly Timed Eras" mod. Therefore, my eras take a long time. I suspect this may be because the first classic technology is reached in very high turns (+200 turns). This may not be a problem with your mod, based on what I'm seeing. Because when the first technology is reached in tests in reasonable turns, there's no such problem.
infixo  [作者] 5 月 16 日 下午 5:16 
@crusader How do you check it?
Crusader 5 月 16 日 上午 8:09 
That's right, that's right. The problem is that it isn't. I'm the first, I've always checked it.