Slay the Spire

Slay the Spire

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挑战高塔
   
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435.110 KB
2019 年 3 月 28 日 上午 10:21
2020 年 1 月 14 日 下午 12:59
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挑战高塔

描述
Boss Rush,精英 Rush,以及更多内容!挑战高塔向这个游戏中加入了各种各样的挑战选项。

每种挑战都有4个难度可以选择(青铜,白银,黄金,白金)!与即将到来的新功能(包括对无尽模式的支持,以及更多新的挑战选项)有关的地图可以在这里[github.com]找到。

Boss Rush

- 初始拥有1000金币 + 送货员 + 三种蛋
- 地图是一条直路
- 路线是两个商店、所有第一幕的Boss,后略。

精英Rush

- 初始拥有黑星、勇气投石索、昆虫标本、1000金币
- 地图是一条直路
- 路线是商店、篝火、所有第一幕的精英,后略。

隐秘打击

- 静默猎手专用
- 灵感来源于各个Twitch频道的聊天室
- 带着尽可能多的隐秘打击通关吧
- 每个卡牌奖励界面都会出现隐秘打击
- 到达在每一幕中间的宝箱房间和BOSS前的篝火时,向你的牌组中加入隐秘打击

难度划分

- 青铜 = 进阶等级0
- 白银 = 进阶等级10
- 黄金 = 进阶等级15 + 基于挑战的额外加难
- 白金 = 进阶等级20 + 基于挑战的额外加难
热门讨论 查看全部(1)
0
2021 年 6 月 2 日 下午 2:42
Crash on viewing relics
AvangionQ
64 条留言
Brutal Infant 3 月 5 日 上午 5:30 
拿牌、boss遗物后前进,老是无法进入下一房间
freeflyfish 2023 年 12 月 4 日 上午 7:11 
在宝箱无法sl,sl就会卡主,无法继续进行下去
RadicalRadish 2022 年 9 月 27 日 上午 5:33 
我sl之后没法进入下一关了,只能放弃游戏:chbee:
Spincat 2022 年 8 月 13 日 上午 2:06 
在boss处sl会改变遇到的boss,虽然3次sl之后就循环回来了,但是要是可以解决就更好了:steamhappy:
No Toast ( °□°) ︵ 2022 年 1 月 21 日 下午 6:44 
It appears that when you decide not to take a card, the mod refuses to let you move to the next room. I've also noticed other issues, including cards randomly backflipping and duplicating/removing themselves when you try to upgrade them too quickly, but I'm not sure if that's from this mod or one of the others.

Also, I've tried to use the Modded Bosses/Elites mode with the Ruina and Downfall mods, and neither of them appear to work - you just get the normal bosses.

Aside from the ones mentioned, the only mods I have installed are Act Like It, Mintyspire, and the Relic Stats mod, so I don't think any of those should be causing these issues considering they haven't caused issues before?
阿根廷贱贱 2021 年 9 月 8 日 下午 12:14 
作者大大能不能单独出一个三蛋开局mod呀
Can the author single out a mod of three kinds of eggs
hornetcorset 2021 年 3 月 11 日 下午 4:55 
So, I think this mod was probably written with the assumption that the postCreateStartingRelics event only fires once, as the game first loads. Judging from what I see in my ModTheSpire log, the postCreateStartingRelics event fires every time the main menu gets loaded.

So, expected behavior is that the postCreateStartingRelics event operates once across all mods, when the game first loads.
Observed behavior is that the postCreateStartingRelics event operates when the game first loads, and when the player completes (win or lose), "Save & Quit"s, or abandons a run.

I haven't noticed any errant behavior as a result of this, but I have observed significant amounts of lag when a lot of character mods are installed alongside Challenge the Spire. I feel like it might be good to optimize that a bit.
旅渚Lastcel 2020 年 12 月 25 日 上午 9:04 
I met the same problem, when trying to enter the 3rd act in the elite rush.
Mr. Deer 2020 年 4 月 26 日 下午 7:55 
sometimes it wont let me enter the next room
aldriedger  [作者] 2019 年 7 月 18 日 上午 10:21 
Modded Boss Rush and Modded Elite Rush have been released!!!!