安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









// weapon_sniper_military = "weapon_sniper_scout_spawn"
// weapon_sniper_awp = "weapon_sniper_scout_spawn"
// weapon_hunting_rifle = "weapon_sniper_scout_spawn"
yes , it work , never crash when next map load , thanks for help :D
try stop replace in *.nut file and replace using sourcemod plugin.
but when c2m1 change map to c2m2 ..
It crash and say util_setmodel: not precached: models/w_models_weapons/w_sniper_scout.mdl
I also use source mod plug-in
l4d_sniper.smx
l4d2_scout_precache.smx
l4d2_weaponrules.smx
This 3 plug-ins work at coop and l4d2 offical hardeight mutation perfect .
when play confogl like coop , it work at c2m1 , but loading next map c2m2 it crash
// in confogl_like_coop.nut
weaponsToConvert =
{
...
weapon_hunting_rifle = "weapon_sniper_scout_spawn"
...
However, L4D2 default system does not have damage handling method for scout.
if you need scout, I recommend that you use sourcemod plugin.
function Precache()
{
PrecacheModel("models/w_models/weapons/w_sniper_scout.mdl");
PrecacheModel("models/v_models/v_snip_scout.mdl");
}
I test it not work
I try modify it use scout , but it crash at next map load .