Portal 2
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Wheatley's Unscientific Tests: Part 5
   
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2019 年 3 月 25 日 下午 1:00
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Wheatley's Unscientific Tests: Part 5

在 Loo-Kin 的 1 个合集中
Wheatley's Unscientific Tests
6 件物品
描述
Turret Graveyard
There is always a calm before the storm ...

Adventures in the Wheatley Science are close to their denouement. But before you see the final show prepared by Wheatley, you need to get on stage through the backstage, which includes:
  • Signs with arrows
  • Fire alarms
  • Abandoned turret warehouses
  • Old map references
  • Another secret room (now under guard)
  • Frankenturret workshop
  • Redrawn portraits
  • Secret passages
  • And much more...

.

Map created by:
Loo-Kin ( Profile | Workshop )

Special thanks for playtesting and consultation:
RedSkittleFoxy ( Profile | Workshop )
35 条留言
󠀡󠀡 1 月 2 日 上午 1:41 
terrible, had to noclip
zeo1337 2023 年 8 月 11 日 下午 5:34 
@micahandruff there's no infinite fall
micahandruff 2023 年 5 月 31 日 下午 6:05 
great! just the flings are annoying. like a infinite fall fling. thats just annoying...
doesnt make it bad though! nice level!
c4shurik 2021 年 1 月 30 日 上午 8:33 
Cool!
SkyGlass 2020 年 12 月 20 日 下午 4:05 
Beautiful map that was fun to explore. Following for sure, and looking forward to more exciting adventures:)
A05Polzar 2020 年 8 月 14 日 下午 3:20 
I had to use the walkthrough, but this one was I nice map calmer compared to the rush that was part 4.
Unowninator 2020 年 6 月 14 日 上午 10:41 
I figured out which test chamber was used: it was this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=68684105
StabGami 2020 年 6 月 9 日 下午 7:42 
Confession: I had to watch a YouTube walkthrough to see how to get into the Implosion Annex. That was a cool solution, but I have a problem with maps with features that have no bearing on the solution. Example, what's the point of the roomful of turrets? I took a long time to eliminate them all, but there was no reason to. The hiding spot? No point. The floor buttons and color-flashing areas? Spent a lot of time trying to work that out before I realized it was unnecessary. Good design and excellent atmosphere, but lots of wasted time on this map with no payoff.
badlands plugs 2020 年 6 月 6 日 上午 7:27 
the level design is awful, frankly. in every one of these chambers ive had to turn on noclip, find the exit, and then work my way back to where i am to know where i'm supposed to go.
badlands plugs 2020 年 6 月 6 日 上午 7:11 
these levels are nice but they are way too confusing and its not at all apparent where youre supposed to go