Portal 2
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Even Mho' Power: Part 2 - "Static Discharge"
   
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91.316 MB
2013 年 8 月 13 日 下午 4:35
2013 年 8 月 14 日 下午 7:59
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Even Mho' Power: Part 2 - "Static Discharge"

在 Cassie‽ 的 1 个合集中
Even Mho' Power
2 件物品
描述
**NOTE: Play through part 1 first! It introduces a new testing element that this part does not recap.
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Apply your new knowledge to crossing gaps. How hard could it be?
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HUGE thanks to Vordwann, for plate textures, instances, and puzzle ideas. Thanks also to Mevious for the inspiration for the last puzzle; LpFreaky90 for the death fizzler texture, tanger2b for pointing out some last-minute bugs, and simharry3 for playtesting.
8 条留言
Spaceminnow 2015 年 6 月 6 日 下午 7:18 
I like the switching tractor polarity concept. The map looked intimidating but, it's not that difficult once the button function is understood. Took awhile to understand where the antlines were going...it was mostly observation of button function. When we were done the evaluation screen didn't pop up...
TS_Mind_Swept 2014 年 8 月 22 日 下午 10:49 
another interesting map with this concept, but after it's over it doesnt go to the loading screen, and in the first half we only needed part of the cube spots, u may want to rework that. 7.5/10
Wizard Mamu.Mimi⚜ 2014 年 1 月 28 日 下午 4:10 
The plates in this map are completely unnecessary. You can do the whole thing without them.
SqueeBat 2013 年 9 月 15 日 上午 7:51 
Our video of the map, if you would like to watch! http://www.youtube.com/watch?v=CaXFlSHwLMM
SqueeBat 2013 年 9 月 8 日 上午 11:21 
There's no trigger to take us to the voting page at the end of the map. other then that, wonderful map!
doomboy 2013 年 8 月 31 日 下午 5:40 
Very nice there wrathmeboy! Some really nice concepts and clever little puzzles :D really enjoyed it! Love Henry of CoopCrowd (looking forward to part 3 :) )
moneykid 2013 年 8 月 31 日 下午 5:39 
OOOOOOOOOOOOOOOOOOOOOOH very enjoyableeeeeeeeeee!
Le Petit Mort 2013 年 8 月 18 日 下午 10:53 
Pros:
• The best lighting I've seen in a user map to date;
• Generally good detail;

Cons:
• Exploit: in the first room, the intended solution seem to be to activate the platforms sequencially, however, with careful jumping only middle-platform need be activated.
• You can see the skybox in the detail in the first chamber;