Portal 2
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2013 年 8 月 13 日 上午 10:43
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在 Gemarakup 的 1 个合集中
Gemarakup's Maps
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描述
Simple puzzle made to test an custom aesthetic.
20 条留言
Naytrix 2014 年 8 月 26 日 上午 4:50 
Nice map. I loved it! Awesome textures and stuff! Im livestreaming right now at http://twitch.tv/swarby3
Gemarakup  [作者] 2013 年 12 月 21 日 上午 7:45 
@Bayram, I didn't have any custom skyboxes at the time.
Bayram 2013 年 12 月 20 日 上午 6:16 
The puzzle was nothing, but I guess you're interested in comments on the aesthetic. I did not find it very interesting. The only difference I saw from the plain clean / modern style was the missing panels in the ceiling and high walls, through which I could see a plain white sky and catch glimpses of stuff way in the distance.
Melody 2013 年 9 月 28 日 上午 10:07 
I still liked it.
Gemarakup  [作者] 2013 年 9 月 28 日 上午 10:06 
Co-op, I was a bit lazy and this was an experiment. I'm making a better map that happens to be the first map with a bumbleball in this style.
Melody 2013 年 9 月 28 日 上午 6:45 
Why you have not changed the texture in the elevator?
http://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=181946079
:p2wheatley:
The Sojourner 2013 年 9 月 5 日 上午 3:41 
Overall a simple test (nice to see the yellow fizzler again). Esthetically, it lacks details (why do you think it takes at least a week to make one of these maps?). Remember, custom test creation is often as much an art as it is science.

Under certain map settings in Hammer, you can change the skybox color (an OK alternative to a custom skybox) so that it's not pure white.
FrostGiant 2013 年 8 月 30 日 上午 2:00 
Ciirulean 2013 年 8 月 25 日 下午 8:05 
Nice map, but the skybox was really hard to look at and the puzzle was a little too easy.
Buckfuts 2013 年 8 月 24 日 上午 1:06 
I liked the new yellow fizzler, it could add a new dimention to puzzles.
If the "sky" was the main aesthetic point, you should probably use something custom. Until now, it never even occured to me that I was looking outside.
I enjoyed it though. Thumbs up.