安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









- Dare server shouldn't start anymore if the option in settings is switched off
I purposefully didn't make the mod itself toggleable.
We wouldn't want people to regret playing with it and switching it off in the middle of a game, would we? XP
But at the beginning of the mission I forgot to check for the "I dare you!" option.
You can still switch it off, just not during a game, in the keep.
Although that option isn't checked at all. XD
I'm gonna update this, but until then unfortunately you have to deactivate the mod in the launcher if you don't want to use it.
Or type "/stop_server" in the chat at the beginning of a mission.
Taking away stamina and reducing dodge range is a bit redundant if the default punishment is already damage.
Also I don't want the punishment to actually prevent you from doing something.
The player should have the choice to do it anyway and take the punishment.
Well, ok "catapult" sends you flying. XP
I might have to rework how this is affecting 'don't use skil' now that I think about it.
Disabling their passives/weapon properties and traits.
Maybe I could basically implement the "Back to Basics" deed modifier for this.
I'll look into this.
Sorry if I come across as very dismissive of your ideas. XD
I appreciate the suggestions.
I just wanted to address all of them so you know what I think about it.
Ideally the punishments would be something that can be done everytime you fail to comply with the dare.
Adding an additional curse would probably work.
But as far as I know there is a limit for how many curses you can apply.
For a good player in the end it might not be a punishment at all.
I mean basically just don't get hit and you can just ignore the dare completely.
Effect of drunkenness was already suggested. XP
I never actually played that so far.
So I don't even know how annoying it is.
But I'll look into it eventually.
Resetting career skill kinda the same as with the curses.
It might not be that much of a punishment.
You can just keep doing everything and not use the skill for a while.
...
- Fixed career skill weapons triggering don't switch equipment
- Fixed option to prevent don't block on revive / respawn for clients
- Added new dare don't ping enemies or items
- Capitalized some words in UI
- Fixed error appearing in clients chat about local_player being nil
- Fixed issue where dare server would continue if not enough players alive
- Fixed issue where player would be stuck in dead state after respawn
- Added new punishment catapult
- Added options to disable catapult punishment for individual dares
- Added option to disable catapult punishment in general
- Lowered time for reminder to appear in jump continuously
- Slightly increased damage of jump continuously
- Decreased damage of don't block
- Increased damage of don't dodge
- Increased damage of don't use melee attacks
- Increased damage of don't equip ranged weapon
- Increased damage of don't switch equipment
- Increased damage of don't use pushes
- Increased damage of drop grim
The errors I fixed. Well, it says fixed here. But lets put it that way ... I hope I fixed them. XP