安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3320931317
2/3 secrets found with c4 and some creepy guy from some game (amnesia or smth)
https://www.youtube.com/watch?v=8OPge4XW2Fo&list=PLbiWixx1ALZMDczeSN9JaMpvJqox197Zw&index=1
Вот и сказочке конец, а кто читал, тот молодец :з
The idea is interesting, but the execution is bad.
First of all, the character's lines are written exactly like the narration, which makes the whole thing confusing, as it jumps from "You wake up." to "I don't understand what's going on!". This is bad but luckily easy to fix, you just have to add quotes to make it obvious it's the character speaking, not the narration.
Second, you're trying to make something spooky, right? Why have the character joke if you're trying to be spooky? Nothing ruins the mood faster than the character randomly throwing a joke.
Third, the map is too small. In Serious Sam, you run around the map while constantly shooting. In these maps, you just stand in one place and shoot at the respawning enemies.
Fourth, enemies are respawning a bit too much. This is a bad decision, and it's also frustrating, because there's no sense of progression.
Fifth, you shouldn't use Painkiller music in a Serious Sam game.
Congrats again!