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AmnesiaHaze
   
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2.486 MB
2019 年 3 月 17 日 下午 7:51
2019 年 3 月 20 日 下午 7:32
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AmnesiaHaze

描述
I wanted a map with items suspended in water and a ternary teleport setup, so I made one.

Thanks to brainwrEck for helping give the map a name and Jukebox for testing the map.

\map amnesiahaze ffa
10 条留言
1v4n94 2019 年 3 月 30 日 上午 7:28 
THANKS! You are an awesome modder :)
November  [作者] 2019 年 3 月 30 日 上午 7:05 
1v4n94, I upload maps for the community to use in any way it wants. Porting to other games is perfectly fine.
1v4n94 2019 年 3 月 29 日 下午 8:28 
As long as they CREDIT you, of course ;)
1v4n94 2019 年 3 月 29 日 下午 8:27 
Great. I was just asking. Are you OK with people porting it over to Quake 3?
November  [作者] 2019 年 3 月 29 日 下午 7:00 
I don't have Q3 in order to build for Q3, but I could upload the raw .map file sometime next week if anyone wants it. I don't think I have any QL specific settings in the map, so it shouldn't be difficult to bring into Q3. Some of the textures may need to be changed, though.
1v4n94 2019 年 3 月 29 日 下午 6:37 
Do you also have a Quake 3 version of this map?
November  [作者] 2019 年 3 月 29 日 下午 4:17 
@DeathrOw, for the purpose of experimenting with how the gameplay would be and for use of connecting the different height levels. I may release a separate version without the water and have the items on pedestals instead. The water swim speed slows down movement more than I'd like. I'll be putting it closer to base speed if it's possible once I've got the time. If you've played it, I'd appreciate some input. Another player showed me something similar in Amid Evil yesterday where the movement speed in water was near normal and that looked cool.

@BzRkRSupRcoW GTKRadiant. It's a bit limited, but still good. I'm going to move to external modelling software and try to port it in because geometry editing is easier in most other programs.
Beastmode Bert 2019 年 3 月 24 日 下午 12:59 
is the editor still good? was it radiant?
wL^1*^7Ð^1e^1athr^7ʘ^1w 2019 年 3 月 22 日 上午 7:42 
Items suspended in water? Why?
1v4n94 2019 年 3 月 21 日 下午 9:44 
Thank you all, guys! :)