安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
There seems to be something wrong with the animations that CA couldn't/wouldn't fix that make units in formation perform worse. Give them a ton of stat boosts and they will perform worse than light infantry without formed attack charging at a unit in any enabled formation.
What's worse, the AI gives the charge order and 10 m before impact decides to impose a formation at units that have it - resulting in a long staring contest from 2 opposing units in formation with the occasional attack animation being thrown. I've had situations where shield walls had no kills and no casualties for ~5 min. in batle even though they clearly have engaged.
Makes me think whether formations without the fix work as intended at all. Maybe the survivability of units in formation is due to the wonkiness of the animations, and not the inherent buffs that said formations claim to bring to the units.