安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









Still a fun mod to make one think very hard during hallway fights.
The mechanics are simple, card order and target order matter without being too strict thanks to some cards having 2 forms, and you actually pay attention while deckbuilding.
If this mod gets updated again, it would be nice if finishers didn't have to be played on the enemy you just attacked (disregarding that the original game didn't even let you swap targets mid-combo) and if a bunch of cards had fewer spirit combo numbers.
I know the latter sounds counterproductive but it's worth testing because you do spend the most time working out if and how you can proc your passive bonus which, thankfully by the way, is tied to the character itself.
It didn't crash and it ultimately works... it's just the mechanics... Thumbs down.
I played Baiten Kaitos... both of them. I understand what you're doing here, but I didn't have fun with it. Can't recommend.
* Flexible cards are good;
* Non-Flexible cards that only affect the player could be activated with right click too;
* Cedar Tree could have a tooltip for those Sculpting Knives