Europa Universalis IV

Europa Universalis IV

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Dynamic Borders
   
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872.347 KB
2019 年 3 月 12 日 上午 6:37
2024 年 5 月 25 日 下午 7:08
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Dynamic Borders

在 FUN 的 1 个合集中
FUN's Map Tweaks
9 件物品
描述
This mod removes borders and straits dynamically according to zooming in/out.
You can take the very historical screen shots quite easily.
Seeing is believing. Please watch a short movie above.
Ironman compatible.

This is a part of Dynamic Maps Mod. See also Dynamic Map Names.

Compatible with (graphics mods):
- Graphical Map Improvements
- Valrossens Graphical Redux

Compatible with (overhaul mods):
- MEIOU and Taxes
- Extended Timeline
- Imperium Universalis
- Veritas et Fortitudo
- Common Universalis
- Albert (AIM)

NOT compatible with:
- Theatrum Orbis Terrarum (Carthoge Reloaded)
- Europa Reborn (Map Graphics)
- Aesthetics

Special Thanks
I got this idea from HOI4-Style Dynamic Colored Mapmodes Ironman Mod.
I have a great respect for the authors Negi and Kryo.
17 条留言
Muse 2021 年 11 月 7 日 下午 3:39 
Is there any way to edit a .shader file so that this happens but the other way around? I want to make it so that zooming out makes the province borders disappear (and maybe the state ones for full-zoom outs)

I have a map mod I'm still working on and it uses semi transparent province borders. They look great zoomed in but the border texture causes "pop-in" and "flashing" when moving the camera around zoomed out.
reizen 2021 年 9 月 13 日 上午 11:22 
This module does not work in my game. When the perspective extends to the whole world, it will make the boundaries and rivers disappear; I tried to change the resolution and modify the zoom settings, but it still didn't work.
rohan59 2020 年 6 月 17 日 下午 8:55 
Alright, thanks for the help.
FUN  [作者] 2020 年 6 月 17 日 下午 6:40 
Theatrum Orbis Addon's border1.dds stands for a very thin provincial border. So borders between provinces virtually disappear and ones between countries still remain when zoom out.

You don't need this mod to do that. This mod removes all borders when zoom in. It can't remove them selectively.
rohan59 2020 年 6 月 17 日 下午 6:21 
I know where the folders for the mods are, but I don't see a border1.dds file. The files are mostly paint.net . I tried replacing the border1.pdn file in GMI with the Theatrum Orbis one but the only difference it made is changing the borders between provinces.

I made the changes that you explained to the other guy how to do (borders disappear when zoomed out). What I also would like is for the borders between each country (which i think is border5) to still remain, but the other borders disappear.
FUN  [作者] 2020 年 6 月 17 日 下午 5:29 
If you can find GMI folder, copy it in Documents/Paradox Interactive/Europa Universalis IV/mod. Then replace border1.dds with one from Theatrum Orbis Terrarum for 1.30 - Dynamic Borders Addon.
Because this process is a little complicated, you need some modding skills. You can find basic ones in EU4 Wiki.
rohan59 2020 年 6 月 17 日 下午 4:46 
I am using Graphical Map Improvements. I'm not sure where to find the vanilla folder so that I can replace with with border1 from GMI.
FUN  [作者] 2020 年 6 月 16 日 下午 8:27 
You can do that by replacing vanilla /map/terrain/border1.dds with another file. For example, you can get it from 'Theatrum Orbis Terrarum for 1.30 - Dynamic Borders Addon' mod.
rohan59 2020 年 6 月 16 日 下午 7:51 
Is there a way to keep the borders between countries?
FUN  [作者] 2020 年 4 月 13 日 下午 5:45 
Yes. It means height from the sea level. I have no idea about its unit.
This mod tweaks all borders include sea, areas, etc.
Note: You shouldn't remove suffix f. It means floating point number in programming languages.