Space Engineers

Space Engineers

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Fluid Battery
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Type: Mod
Mod category: Block
文件大小
发表于
更新日期
3.165 MB
2019 年 3 月 9 日 上午 9:21
2021 年 8 月 31 日 下午 2:01
9 项改动说明 ( 查看 )

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Fluid Battery

描述
Battery recharge or refillable using charged energy fluid.

Are you tired of having plenty of renewable energy, but never were you need it or waiting 15 minutes for your ship's batteries to be recharged?
Then Space Equipment Limited a Dummy Industries company is proud to present you the solution:


The Fluid Battery

This Battery is 100% compatible with a vanilla battery, it has the same size, power input/output, capacity, priority and could be recharged as the vanilla battery.
But it also could be refilled using precharged energy fluid, so instead of having to wait until you ships batterys are recharge at a station you could refill it in seconds.
The power fluid could be produced in any standard assembler, but it is always uncharged. Before using it, you have to charge it, using a fluid battery. The fluid could be conveyed to every conveyor even the small ship ones.

Just like a vanilla battery the fluid battery could not solve your generell energy problems, but it makes renewable energy transportable and available were and when you need it.

The fluid battery supports the same charge modes as the vanilla battery (Auto, Recharge, Discharge), but has some additional options:
  • Auto refill: If switched on this battery tries to refill itself by pulling charged fluid from grid and pushing empty fluid out.
  • Recharger Mode: If switched on this battery tries to recharge empty energie fluid by pulling empty fluid from grid and pushing charged fluid out.
  • Push to/Pull from: In combination with Auto refill/Recharger Mode you could set a list of block or group names (could be mixed) separated by ';' controlling where to push/pull energy fluid to/from. If the list is empty or '*' any reachable inventory is checked (always excluding other fluid batteries, so no cannibalism between them).
  • Use Conveyor: You could also switch on/off using the the conveyor system.

With these options the fluid battery supports full automatic refilling and a full automatic fluid recharger out of the box (no scripting or external inventory manager is needed).

You could combine the options with the charge mode to adjust it to you current energy configuration:

Charge mode->
Auto
Recharge
Discharge
None
Same as vanilla, it tries to recharge from surplus energy
Same as vanilla, it recharges using any available energy (reactors, other batteries, ..)
Same as vanilla, only delivering energy
Auto refill
Tries to recharge from surplus energy + tries to refill by pulling charged energy fluid.
(Should be your favorit for ships, vehicles)
Not allowed
Only delivers energy + tries to refill by pulling charged fluid
Recharger Mode
Tries to recharge from surplus energy and cyclical push charged fluid out into connected inventories.
(Should be your favorit for a fully automatic renewable energy driven refill station)
Same as auto but using any available energy to produce charged fluid.
(Could be useful in situations where you need to produce as many energy fluid as possible)
Not allowed


Hope you enjoy the mod,

and always remember Nuclear power, no thank you


Some hints for scripters:
For a 'normal' player the fluid battery behaves 100% as a vanilla battery.
For scripts there is a small but importand difference! As the game code for vanilla batteries does not support conveyor connections, the fluid battery is derived from vanilla reactor!
So scipts might not detect the fluid battery as battery. To support the fluid battery the script needs to do some additional actions. For details please see the pinned discussion "Scripting support" (Will be availabel soon).

tags= battery, recharge, refill, fluid, inventory, renewable energy
热门讨论 查看全部(1)
1
2019 年 4 月 20 日 下午 3:22
置顶: Script support
Dummy08
93 条留言
Captain Durall 9 月 7 日 上午 8:29 
ok I got a better fix!
Now it works much closer to the OG mod. different but better than my first fix
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3559105206
Captain Durall 8 月 30 日 下午 2:34 
Hey i made a work around but its got a similar vibe and the same models
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3559105206
Captain Durall 8 月 29 日 下午 5:30 
hey i cant mod for beans but does anyone think the owner will object if i fix this?
Necrotoad 2 月 12 日 下午 5:02 
abandoned for years. don't expect anything
Warsun 2 月 12 日 下午 12:54 
Currently Broken. Can't not transfer the fluid to it even manually and it has no battery settings at all. Wait for an update before trying this mod.
Necrotoad 1 月 31 日 下午 12:17 
@BarelyZen, man I hope so. I miss this mod and the playstyle that comes from it
Paradoxx 2024 年 10 月 17 日 上午 12:55 
yep cant transfer to it and not working,
The Erubian Warlord 2023 年 11 月 29 日 下午 8:27 
any news on a fix for this mod?
Necrotoad 2023 年 10 月 15 日 下午 12:54 
@Fvacer_x,
Totally agree. I had so many blueprints incorporating this mod. Now (as of a few months ago when I gave up on it :portiapoop:) it does nothing. Plenty of power options, but man this was a nice concept and nice functionality, for a bit :se:
Fvracer_x 2023 年 10 月 10 日 下午 7:01 
This was a great mod, I used to charge cells on an orbiting solar array and have an automated cargo ship running between the ground and orbit changing out full and empty fluid cells. Someone please have a go at fixing this. I'd love to use it again! :steamsad: