安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题









At captain rank, Stormriders can unlock the Riposte ability which allows them to nullify and counterattack any adjacent enemy which made a missing or grazing attacktargeted at them.
By buffing your stormrider with as much dodge as possible (Serpent/Wraith suit, Agility PCS...) they will be able to dodge nearly every attack including the Custodian's pilebunker and riposte with a melee attack if they're next to them, let them tank the Custodian Trio while the rest of the squad does the objective or surrounds the custodians and wittles them down.
They are relatively easy if you have space to keep them at long range and a lot of shredding. But I agree. Once they appeared during the avenger assault, it was the toughest mission I had in 1000 hours of XCOM 2. Gave them few more chances, but decided to uninstall it. Most Claus mods are pretty good, Pathfinders for example are great, but this one is a bit much.
I only got to win ONCE in my hours of XCOM 2, and it was because I had a TEN-SOLDIER SQUAD full of SPARTANS (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1801311443) at MAX rank.
And still it was out of sheer luck, and two of my Spartans died.
These are OP even amongst the most overpowered soldier mods, and I wish I never installed it in the first place.
I'd rather face 3 sectopods than 3 of these guys on a mission. which I did