Sid Meier's Civilization VI

Sid Meier's Civilization VI

94 个评价
Smoother Difficulty 2.0 (updated for GS and added tourism scaling)
   
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Type: Mod
Mod: AI, Gameplay
文件大小
发表于
更新日期
28.232 KB
2019 年 3 月 4 日 下午 2:04
2019 年 3 月 7 日 上午 10:33
3 项改动说明 ( 查看 )

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Smoother Difficulty 2.0 (updated for GS and added tourism scaling)

在 schwarzpol 的 1 个合集中
Smoother difficulty versions
3 件物品
描述
***
for a version of this mod without tourism scaling, but still updated for Gathering Storm
see https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1675710036
***

Changes difficulty levels so AI gets less starting bonuses, but more constant bonuses so they keep up in production and tech throughout the game. Updated for GS and added tourism scaling.

The main things this mod does are:
- remove extra starting settlers for AI in high difficulties
- make science and culture bonus for high difficulty AI increase with era
- add two new difficulties
- NEW: add tourism bonus for high difficulty AI that increases with era
more information can be found on civfanatics (link below)

The original mod was made by RushSecond and can be found

here: https://forums.civfanatics.com/resources/smoother-difficulty.25423/
or here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1630534201&searchtext=

I've updated the mod for Gathering Storm, by setting a load order so it loads after DLCs, and adding scaling for future era.

I've also added scaling for tourism, to make the AI more competitive in cultural victory: 20% per difficulty above prince, plus 5% per difficulty and era. These values haven't been tested extensively yet, so if you want to try other values you can change them in the file "EraScaling.sql". Please report if you find better values.

reminder: the mod files can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\289070
热门讨论 查看全部(3)
1
2021 年 10 月 17 日 下午 10:51
Can we edit what they start with?
STuRoK
1
2021 年 1 月 22 日 下午 4:21
Are the files available anywhere else for Epic Games versions?
Turole
0
2020 年 10 月 13 日 上午 10:47
Rise and Fall
Heretyk
54 条留言
derrickcreamer 2024 年 1 月 6 日 下午 6:22 
Is it intended that the PLAYER gets -10% production to all cities on Deity? (This also affects multiplayer on a per-player basis)
TNA_Viking_DK 2023 年 5 月 9 日 上午 12:01 
it works, but u have to remove most other mods
giovaniroggia 2023 年 4 月 24 日 下午 9:53 
I am not sure how this was adjusted for the early game, but it seems way harder than the unmodded game already in the ancient era. Playing on Immortal, you do notice that the AI takes longer to pull out its first cities without their starting settlers, but they seem to grow and produce much faster from the start. It feels like the game gets harder across the board, except maybe for the first 30ish or so turns.
MC Yaralı 2023 年 3 月 24 日 下午 2:35 
Is this mod working with RealStrategy AI mod?
dramaticflare 2023 年 1 月 15 日 下午 8:10 
AI has multiple starting settlers in the game I just tried this with this, but I do have other mods and dunno if real AI conflicts or something.
Mushyheaded 2022 年 9 月 5 日 下午 4:03 
This is one of my all-time favorite mods. Been using it for years. Can't play without it. Unfortunately it's no longer working for me, which means no Civ.
Kaitax 2022 年 8 月 14 日 下午 12:38 
Exactly what I've looked for!
Scaling difficulty.
Where the AI gets more bonuses the longer the game goes.

Thank you!
SomeLoser7734 2021 年 12 月 9 日 下午 10:18 
HoNk :0)
Fusion Road 2021 年 7 月 31 日 上午 10:14 
I don't see the two new difficulties, so I'm assuming it's not working on the current patch.
Meryas 2021 年 1 月 14 日 下午 1:25 
Seems to be working for me, I can see the new difficulty levels and AI doesn't get starting settlers. I don't know if the scaling works as intended, but deity AI no longer has pikeman while I have field cannons.