Torchlight II

Torchlight II

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Generic Rewards - Multi classmod fix! (v.4)
   
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标签: 职业, Gameplay, Quests
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8.091 KB
2013 年 8 月 6 日 下午 12:45
2013 年 8 月 12 日 上午 10:10
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Generic Rewards - Multi classmod fix! (v.4)

描述
This mod aims to make any classmod compatible and playable through the addition of a set of generic quest rewards. The mod requires to be put FIRST in your load order to work correctly, or at least ABOVE any classmod or mod modifying quest spawnclasses (synergies too).

PROS:
You can enable multiple classmods at the same time, for example when playing with friends who want different classes, and still be able to get quest rewards.
Any class can receive any type of item (except when you are forced to receive a weapon, a collar and so on).
You can choose between 5 items instead of 3 when possible. This is to increase the chances of getting something useful for your class.

CONS:
You won't get items tailored for the class you're playing. This means that when you'll complete the final quest you won't receive embermage uniques if you're playing the embermage class. Well, you could, but it's less likely.

This mod was mainly developed to support other modders taking away the need of a set of specific quest rewards.
No updates are planned beside bugfixes. Any report is greatly appreciated.

I suggest you to avoid re-packaging this mod inside a mod collection because it could not work with other mods even if your repack is working good with it. Instead, please redirect your subscribers to this page.
热门讨论 查看全部(1)
1
2020 年 12 月 17 日 下午 1:17
Can someone share the file for non steam users
sovereign
14 条留言
Darkthan9800 2017 年 7 月 6 日 下午 5:06 
@Darkstar, thanks man! I'll keep that in mind
DarkStar  [作者] 2017 年 7 月 6 日 上午 9:36 
@Darkthan9800
Of course. That's the point of this mod.
Be wary of the last paragraph in description tho.
Darkthan9800 2017 年 7 月 5 日 下午 5:06 
Hi Darkstar, can I add this mod to my mod Darkthan's Classes 2? The reason behind my request is that I have someone saying that certain quests don't reward my classes any items, forcing him to shut the game down. I would really appreciate it if you would let me, thanks for reading this in advance!
TOG | Phanjam 2013 年 9 月 12 日 上午 8:38 
Subscribed! Thanks very much for this, it's an excellent idea. (am also hoping it helps the "no rewards" problem I'm having with my Destro mod :D )
TEA || IT'S CHRISTMAS 2013 年 8 月 12 日 上午 8:52 
sounds cool for me, oh yea
:greenwizard:
l
T
^
this is bob he's killing you right now
DarkStar  [作者] 2013 年 8 月 11 日 下午 4:40 
Just updated with a minor fix.

If any modder is wondering, the zeraphi hostages near the caravan in act2 use the TREASURE_RANDOM_ENCOUNTER spawnclass and it needs to be changed accordingly.

@eris667
Glad to help.
eris667 2013 年 8 月 11 日 下午 3:53 
I heart you! (this fixes a huge problem I was having in custom classes that didn't have all of the rewards)
Roalith 2013 年 8 月 7 日 下午 6:06 
I understand completely, and good job. A few of us were holding our breath for this "better solution" because honestly Runic should either make QUEST_ files be able to just share a <STRING> to insert their contents to a load list on TOP of other mods with the same exact <STRING> or someone needs to make a discovery that makes this require less work and allows tailored reward files to work with one another.

I never understood allowing people to make class mods but not provide tools to make them compatible easier. Not your fault at all and I wasn't trying to insult you buddy, cheers!
DarkStar  [作者] 2013 年 8 月 7 日 上午 7:18 
Well, sorry if this is not the grand solution you were hoping for. This is just a mod that solves compatibility issues for any classmod in the workshop in one single step.
Roalith 2013 年 8 月 7 日 上午 5:34 
Yes, both. We need to update the description, but it has the same class compatibilities as my TGE mod (but without the removal of white items that TGE does).