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I LOVE IT
I'll remove it and publish the update in a moment.
https://imgur.com/a/zUuegHr (It's the same image from before, just ignore the big square :P)
I'll set this map as "Map of the Week" on my servers next week (Wednesday) @ MrRBN's QUALITY Custom Maps (192.168.1.144:7777, 192.168.1.7:7787, 192.168.1.144:7778, 192.168.1.7:7779)
I see the problem, some of the pathnodes near the hedges were a bit janky.
I've reworked the pathfinding around the hedges and the area and it should now be available in the latest patch.
The missing texture is still there (not sure if you tried to correct it yet, but there's one right next to it I didn't notice before):
https://imgur.com/a/zUuegHr
Also, one issue I forgot to mention before (because I didn't get any recording of it and it's a really small issue), scrakes/fleshpounds will path a little funky around this hedge:
https://imgur.com/a/SnYBRyM
Like when I go from the building and past the bush to where I'm standing in the picture, rather than following me, scrakes, fleshpounds (and I think bloats and husks, etc..) will path to where I'm aiming and will either head back and finally path through or sometimes go around the hedge altogether.
Not a major issue, just a little weird, heh.
Of course i had to forgot one of theses !
About the hobo fire, I've got almost no fps losses around them, even with the whole familly of fleshpound following me.
I've used one of the fire source from the burning train in the black forest map.
Have you faced the same problem while playing the map ?
For the hotfix now, I've replaced every version of this fire particle used in the barrels and the burning tree by another one.
Damn, i'm so sorry about the map name. The map will stay named "KF-LeningradStormv1-3.kfm" by now.