XCOM 2
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[WOTC] Populated Chosen Chambers
   
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625.401 KB
2019 年 3 月 2 日 下午 2:19
2020 年 2 月 9 日 上午 3:26
4 项改动说明 ( 查看 )
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[WOTC] Populated Chosen Chambers

描述
Description
Make the Chosen Chamber more difficult. Chosen are only a threat if in good company. Once down they will call more units to their help as well as coming back faster.
This will affect all difficulties.

Changes
Rookie/Veteran/Commander
  • Down Chosen will recover 33% of his health instead of 25 before.
  • Once a Chosen is down it will spawn 2 pods of three enemies instead of 2 pods of one.
  • The max reinforcement units present on the map have been raised from 6 to 99.
Legend
  • Down Chosen will recover 49% of his health instead of 34 before.
  • Once a Chosen is down it will spawn 2 pods of four enemies instead of 2 pods of one.
  • The max reinforcement units present on the map have been raised from 8 to 99.

The idea was for the Chosen weapons to be lategame weapons. With these options you will want to have Powered armors and War suit.

Configuration
You can edit the values by going into the mod config file XComMissions.ini.

Credits
Thanks to vhs for those awesome assets !

Troubleshooting
https://www.reddit.com/r/xcom2mods/wiki/mod_troubleshooting
Mods not working properly / at all
Mod not working? Mods still have their effects after you disable them?
44 条留言
littlek0i 6 月 22 日 上午 11:49 
Ok, I've tested this mod.

1) It works when activated during 1st phase (before gate).
2) It works as described. Chosen is healed faster. Significantly more units are spawned.
3) The main problem: level ends immediatelly after chosen death. Even if more enemies exist.

For maximum challenge you have to kill Chosen last. Focusing it and killing it first invalidated the challenge.
ScriptGenius12 3 月 24 日 上午 8:55 
Paradise for Bladestorm classes
bidiguilo 2024 年 12 月 27 日 下午 1:22 
all the enemies at the same time can get pretty nerve-wracking, but its fun
ScriptGenius12 2023 年 10 月 22 日 上午 6:26 
I have modded classes like Samurai, Doom Slayer, and Duke Nukem and my endgame squad size is ten.

LETS FUCKING GOOOOOOOO!!!!!!!!!!!
FlamingFeather 2023 年 7 月 29 日 上午 9:53 
*Stares at the 4x pod sizes I play with*
*Stares at this mod*
*Cackles*
My men may die. But they shall line their graves with the enemy, before they rest.
silverleaf1 2023 年 3 月 10 日 上午 10:17 
@68Guns I watched a campaign by Christopher Odd that used this mod. He managed to get through all three chambers, but he is a very capable player. I think this mod was designed with the very best players in mind, which does not include most of us.
Sinapus 2023 年 2 月 11 日 上午 11:40 
Diverse Aliens by Force Level has a default setting that excludes the Chosen Showdown portion. So I'm guessing this mod can affect that stage of the assault while DABFL will already affect the first part of the assault. (Took down the Assassin today, thinking of adding this mod to affect the showdown stage when I take down the other two.)
[68Guns]Tinman 2022 年 2 月 25 日 下午 2:23 
spawns 2 pods of 3 at a time
[68Guns]Tinman 2022 年 2 月 25 日 下午 2:21 
I find this way too hard, enemies stack up and everyone dies
Boundir  [作者] 2021 年 9 月 4 日 上午 12:54 
Would be cool if those mods could allow filtering by mission.
Nothing I can do on my end ¯\_(ツ)_/¯