安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










1) It works when activated during 1st phase (before gate).
2) It works as described. Chosen is healed faster. Significantly more units are spawned.
3) The main problem: level ends immediatelly after chosen death. Even if more enemies exist.
For maximum challenge you have to kill Chosen last. Focusing it and killing it first invalidated the challenge.
LETS FUCKING GOOOOOOOO!!!!!!!!!!!
*Stares at this mod*
*Cackles*
My men may die. But they shall line their graves with the enemy, before they rest.
Nothing I can do on my end ¯\_(ツ)_/¯