Space Engineers

Space Engineers

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Perdiso System
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Type: World
Mod category: Experimental
文件大小
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更新日期
9.493 MB
2019 年 3 月 1 日 下午 3:50
2020 年 6 月 26 日 上午 7:45
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Perdiso System

描述
For more information on the individual planets check the required items.

Planets in order are:

Tet
Paradise
Kadingir
Demus
Jericu


At the moment its just Paradise and its gas giant, will be releasing the full solar system soon. Now Fully Released

How to Fix Old Worlds

It would appear that as of 1.195.018+ SE nolonger supports planets of 1,500km and now maxes out at 1,000km this causes worlds with the old larger gas giant to fail on load. I have updated this world file with a smaller gas giant so it can load.

To Update yours manually you will need SEToolBox that can be found on mmusu3's github. Once you have it loaded up with your world file open:

1. Select the planet Bylen
2. On the Right side Panel set the center cords to 524288.25 for x y and z
3. On the Right side Panel Click regenerate and set the size to 1,000,000

After that Click Save and your world should now load without issue.
热门讨论 查看全部(1)
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2020 年 3 月 5 日 上午 3:05
Coordinates
eod696
106 条留言
Rumata 2023 年 9 月 17 日 下午 5:05 
@sora_soaring not sure, i see damage script error when it try to get value from dictionary, so maybe it will not work properly.

Compilation of C:\Users\DnRumata\AppData\Roaming\SpaceEngineers\Mods\1669459989.sbm_AtmosphereDamage failed:
2023-09-18 02:40:52.165 - Thread: 1 -> MOD_ERROR: Paradise
2023-09-18 02:40:52.165 - Thread: 1 -> in file: Unknown
2023-09-18 02:40:52.165 - Thread: 1 -> E:\Steam\steamapps\workshop\content\244850\1669459989\Data\Scripts\AtmosphereDamage\DamageCore.cs(190,43): Error: 'MyParticleEffect' does not contain a definition for 'Name' and no accessible extension method 'Name' accepting a first argument of type 'MyParticleEffect' could be found (are you missing a using directive or an assembly reference?)

Something like that, everything else looks fine.
sora_soaring 2023 年 7 月 31 日 下午 10:26 
is anyone having issue with multiplayer?
Dasch_Modding 2022 年 11 月 12 日 上午 2:03 
Having an issue (unless its normal) where the paradise planet has no oceans or anything. Its just a little green area, some sandy area, some smallish mountains, and then all grey rock.. normal? thanks!
Kobac 2022 年 1 月 16 日 上午 5:06 
@skesska
No i have it running on my private server with friends all working as intended

@BreadstickMan
high gravity i one of good things about it you need re desighn your ships youare an engineer right ?
ryangoslinglover306 2021 年 12 月 9 日 上午 3:00 
cant find it in my world is it bcs i added it after creating the world if so how do i get it in my world?
Sullot 2021 年 11 月 1 日 下午 2:51 
Is anyone else having trouble playing multiplayer with this mod?
BreadstickMan 2021 年 10 月 30 日 上午 2:12 
Not a question about this map but for all the planet mods, have you considered lowering the gravity a bit across the board, most of them are in 1.25 range which makes a lot of my ships into flying deathtraps
Bagwit 2021 年 10 月 2 日 下午 1:15 
I think I have worked it out. Mod load order plays a huge part. If I load the mods containing the gas giants after all other planets are loaded, they work perfectly. If I load other planets before these, the gas giant surfaces break and go from smooth to a rough mottled ice like surface.
Bagwit 2021 年 10 月 2 日 上午 9:34 
Tried some more tinkering. Loaded an empty world and spawned Bylen in at 120km, rather than loading Perdiso system. This time, I can add your Elysium 2.0 mod and Water mod with no changes to Bylen. Add Agaris and/or Planet 26, and Bylen's surface turns rough again. I tried loading Perdiso system again, with just Water mod and Elysium 2.0, and Bylen was immediately rough again.
Bagwit 2021 年 10 月 2 日 上午 8:20 
I have tested it a bit more with other gas giants by other people and the same happens. I removed the water mod this time but your Elysium and CaptainArthur's Agaris and Planet 26 cause the mottled effect still. It seems that the smooth surface of the gas giant that people add gets turned into a rough, moon like surface which is then visible through the cloud layers. Is it possible to edit the surface back to smooth please even if I do this in config files myself?