安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










the hardest thing is to find how you can make it work. but it's all about rythm / timing
First when you block the button in "ON" it's a glitch on every button on portal 2 that speed runner or glitcher know very well : you can hold them in Enabled status if you press it during a perfect timing... but it's not the intended way naturally , and the 2nd time you broke my map when you put portal trough fizzler is fixed: I just put something to help portal getting centered on the wall but I didn't know that would help portal to passe trough fizzler xD
Thank you so much for testing then I can fix the non intended way... And I am really sorry that you started with my hardest map at the moment...