安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










- Added basic 1.6 compatibility.
- Phased out support for RimWorld v1.0.
- Added Dye At Refinery CraftPak functionality to Complete.
- (Commonality stats are unchanged compared to Release 22.)
Mirrors Only:
- Renamed "Synthetic Leather Core" to "Synthetic Leather -- Core Leathers".
- (Core Leathers) Changed Commonality stat of all added synthetic leathers to 0.
- Added two AddonPaks (Core Commonality & Dyed Commonality) to re-add the previous Commonality stats for the base leathers and the dyed variants respectively. You do not need every ColourPak to use the Dyed Commonality AddonPak.
- Removed Refinery Undye functionality from Dye At Refinery. They can now be used together.
One to only have common colours? You can just use, say, the Primary I, Primary II, and Monochrome ColourPaks with the Core instead of using Complete.
(Note: Individual ColourPaks are found in the all-in-one downloads on the Nexus or at the Google Drive mirror.)
Let me know if there have been any universal changes to textiles that I missed that need to be accounted for.
From Vanilla Ideology Expanded?
I haven't tested it myself, but, according to at least a couple of individuals, it functions just like any other leather, thus still giving the negative moodlet.
At least as far as I know, that mod doesn't have any provisions in place to allow synthetic leather types to be blacklisted from the check, so it is not an easy compatibility fix on my end.
It *might* be possible for someone to make a patch utilizing assembled C# code via Harmony, but that's *far* beyond my current abilities.
-- Release 19 --
Synthetic Leather now requires 12 fabric per 20 leather instead of 15 fabric.
Added five new colours:
- Amethyst, Lilac, Mauve (Bouquet Violet ColourPak)
- Platinum, Ebony (Mono II ColourPak)
Changed mod display name naming scheme.
Fixed colour naming inconsistency in Elegant Pink ColourPak.
- Changes Relevant to "Nexus Mods" & "Google Drive" Mirrors Only -
Two new optional CraftPaks are available (one to allow dye-ing at the Refinery and one to restore the crafting ratios for SyntheLeather from before this version).
All ColourPaks and CraftPaks now have package names and updated supported versions.
Core and all AddonPaks have been consolidated into one download rather than three.
-- Release 20 --
Fixed Bouquet Violet ColourPak's incorrectly set colour values.
Hi! I'm back on the Rim with a new update I had been considering for some time.
I wanted to make sure I was warmed back up to RimWorld modding before making the update lest I mess up again.
I messed up anyway.
...but at least I caught it quickly. Here are changelogs for releases 19 and 20.
(Why do people use my mod? I'm terrible at RimWorld modding.)