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means that there will be many foxes; a larger number means more space between foxes, meaning less foxes.
-STRINGS.NAMES.FOX = "Furrx Fox"
STRINGS.CHARACTERS.GENERIC.DESCRIBE.FOX = "What does the Fox say?"
-add names and descriptions to your mobs otherwise they will be shown as "missing name" and when the mouse is hovered over them it will lag.
-each one of the mobs has a periodic task "grow" so it will lag; consider making grow a part of a function sleep or somewhere that wouldn't lag if there are too many.
if not TheWorld.ismastersim then
return inst
end
otherwise it crashes with caves
[string "../mods/workshop-1662584807/scripts/brains/..."]:356: attempt to index field 'health' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-1662584807/scripts/brains/fox_brain.lua:356 in (field) fn (Lua) <356-356>
scripts/behaviourtree.lua:208 in (method) Visit (Lua) <207-213>
scripts/behaviourtree.lua:671 in (method) Visit (Lua) <661-690>
scripts/behaviourtree.lua:606 in (method) Visit (Lua) <582-638>
scripts/behaviourtree.lua:22 in (method) Update (Lua) <20-27>
scripts/brain.lua:227 in (method) OnUpdate (Lua) <220-229>
scripts/brain.lua:146 in (method) Update (Lua) <106-157>
scripts/update.lua:292 in () ? (Lua) <224-298>
If you spawn them, the game crashes.
DIE But Still Why?