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Sorry took ages to respond. Really busy with work these days, hence haven't been on here for some time.
As for the project - no, it's not dead, just on extended leave!
I do intend to get back to SE & the workshop one day, as I have mountains of new stuff to upload.
Probably wont be for a good while though. My GPU melted some months ago and until I can justify spending out on either a new graphics card (or more sensibly, a whole new machine), I have nothing to play SE on.
I do really miss playing though - and I miss being an active part of the workshop, so I definitely will be back at some point. I just can't say when.
I can't believe you done this
Also good idea for how the turnout / points would work. That's exactly how I pictured it working myself!
Was thinking that some turnouts / points could move up & down instead of side to side - kind of like a ferris wheel with multiple tracks on it. Could be used for storing trains when not in use, as well as selecting the one you want.
It should also be possible to build wind turbines on the trains themselves. In the beta tests you could build them on moving grids but they'd only spin if the grid was locked to the voxel by connector / merge block / landing gear. If that still works after the update it'd be a good way for trains to recharge themselves in emergency.
After I've had chance to play with the update this evening, I'll look at building a prototype rail. As long as the concept works without exploding too often there'll be tons of ways to improve it.
@Sebbear... An excellent observation. Well spotted!
I wouldn't exactly call them plans at this stage but I certainly have more than a few ideas for things like that.
With the weapon emplacements, I built them with small grid turrets mainly for gameplay balance. The idea is that since it's not a dedicated military installation, the "as standard" weapons should be in proportion to the most common / persistent threat - IE spiders, wolves & possibly the odd small drone.
It did occur to me though that people would probably want to upgrade them - maybe with turrets of their own design - and I figured it'd be useful if they were all the same, so the same upgrades could be made to all in the same way.
Like you say though - there are more potential uses for the "hardpoints" than just weapons. I hadn't really considered what things people might want to put on them other than weapons but your post has given me some cool ideas.
Nice one!