安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2262172198
Probably there is kind of incompatibility with the current mod setup I'm trying to test with.
As for Starnet, the AI get buffs for 'Captain' or higher start. How is this structured with Planetfall?
"Adopting all diplomacy traditions will increase our trust growth" for purifiers' adaptability tree.
Versatility is just a copy of Diplomacy and I am not sure if multiculturalism is appropriate for machines.I suppose it is alright if you just plan to engage in diplomacy with other machine empires but then the name swap to versatility is not really justified.
Welfare is described as useless for Gestalts but it isn't really. More civic slots are always good, reduced amenities from The Greater Good works, Ideology does increase edict duration and the increased research speed is still there. I suggest either removing the effects of Welfare for Gestalts entirely so the only benefit is an additional ascension perk or reworking the tradition to something fitting.
EDIT: Just noticed that Lithoid Mining Districts require Food. Odd.