Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

此物品与 Automation - The Car Company Tycoon Game 不兼容。想知道为什么此物品不能在 Automation - The Car Company Tycoon Game 中使用,请查看指导页面
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L5's The LipVent 4.21
   
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Fixtures: Lips, Vents
标签: UE4
文件大小
发表于
4.216 MB
2019 年 2 月 8 日 下午 3:24
1 项改动说明 ( 查看 )

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L5's The LipVent 4.21

描述
Lip vents by l5o2k1s updated to work for the new UE4 4.21.1 game engine.

Thumbnails in game are a different size from when l5 made the pics, so things get a little cut off, but you can still tell which is which.

-- IF THE MOD DOESN'T SHOW UP IN GAME... --

Unsub from all of your Automation mods (Kee included).

Go to your plugins folder here:
C:\Program Files (x86)\Steam\steamapps\common\Automation\WindowsNoEditor\AutomationGame\Plugins

Delete everything except the example plugins, Runtime, and Editor

Resub to under 50 mods that are updated/made for UE 4.21 and they should show up in game, but it still might not work for everyone.
9 条留言
mocholo 2022 年 4 月 9 日 上午 4:49 
when will it be for 4.24?
notawizard 2020 年 6 月 22 日 上午 10:13 
can you update this to open beta?
Kyx 2020 年 6 月 16 日 上午 1:46 
Is this the 4.24 soon?
toross100 2020 年 3 月 28 日 下午 1:19 
не работает уже давно
axtre 2019 年 7 月 30 日 上午 7:51 
All of your L5's remade lips and bumpers are glitched, they work and look normal in automation but get this bright non-reflective blue color on them when you export it into beamng-drive which makes these unusable, changing the colour in beamng drive or automation doesn't help. Please try to fix this because these are like the only good bumpers.
Jack5 2019 年 4 月 16 日 上午 8:39 
what are the headlights from?
cpufreak101 2019 年 2 月 13 日 下午 10:18 
ah seems simple enough, might do some research into it then and try porting some myself, thanks
Chickenbiscuit  [作者] 2019 年 2 月 13 日 下午 6:19 
The Keonigsegg body was heavily reworked (even more for the vanilla version), so that took a long time, but these fixtures didn't take long to port. It's just a matter of figuring out which mod is which and recooking them with the new mod tools.
cpufreak101 2019 年 2 月 12 日 下午 3:14 
I'm just curious, what does it take to port a mod over to the new unreal version? is it something simple or does the entire thing require a rework?