Source Filmmaker

Source Filmmaker

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Poppi QT v2
   
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标签: SFM
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38.002 MB
2019 年 2 月 5 日 下午 11:10
2019 年 2 月 23 日 下午 3:36
7 项改动说明 ( 查看 )

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Poppi QT v2

描述
Finished another xenoblade chronicles 2 model! This has the new metal textures I've been trying to do. So here it is!

model ripping - KuroKairaku
check him here: https://www.deviantart.com/kurokairaku

poster by Uni Waifu and megalohorse

Thanks to BlueFlytrap for the metal technique!
And a huge thanks to RPGshoulderDevil for helping me with fixing the metals!
check him here: https://psteamcommunity.yuanyoumao.com/id/imtheguyyousee/myworkshopfiles/?appid=1840

Features:
Facial flexes
Eye movements
Eye highlight movements (for more dramatic effects)

NOTE: if mecharms are bit too shiny
add override materials then
add attribute, vector 3, then "$envmaptint"
To do list
other skins

NEW
-fixed hair shading (and face too and eyes lol)
-fixed metals
-fixed wierd eye shadow when shrinking iris
-Fixed ambient occlusion problem
-Add shrinkable eyes

Includes:
infurno\xeno2\weapons\mecharm.mdl
infurno\xeno2\poppi_qt.mdl
热门讨论 查看全部(1)
13
2019 年 11 月 23 日 上午 11:21
BUGS and GLITCHES
Infurno
20 条留言
Infurno  [作者] 2019 年 4 月 5 日 下午 7:03 
@TGKeenan @mephilesfan16 Yep i am planning to do them soon just working on a special someone rn ;)
mephilesfan16 2019 年 4 月 5 日 下午 2:06 
WHERE'S ALPHA AND QT PI?!
JudgmentErgo 2019 年 3 月 11 日 上午 9:52 
Infurno, I have a request. Can you make Poppi Alpha please.
CorneliusEdmondII 2019 年 2 月 19 日 下午 9:31 
Yeah that did it! Thanks, mate! AO makes models look so much smoother and cleaner, so it'd be a shame to lose it.
Infurno  [作者] 2019 年 2 月 18 日 下午 10:00 
but i did update her she should be fixed with the AO issue
Infurno  [作者] 2019 年 2 月 18 日 下午 9:35 
but for me though i just turn off ao in sfm in the render settings, but i could fix that problem for people who use AO
Infurno  [作者] 2019 年 2 月 18 日 下午 9:25 
@JBoehmGames OH that makes sense soo I cant just change it in the vmt? i mean if its that then I can try that out. Other than thanks for the insight!
Jora 2019 年 2 月 18 日 下午 7:17 
So, my friend had me test the model to see if it was his set up or if there's something wrong with the model, and he's right, there's something fundamentally wrong here.

You need to separate the portions of her accessories that need "$transluscent"/"$alpha" into their own material before you compile the model, and then set "$ambientocclusion" to "0" on the designated material. Otherwise, the Ambient Occlusion will glitch out, and any AO that's occurring behind the model, be it from the map or other models, will be visible through the model.

Here's an example of said glitch with this exact model: https://media.discordapp.net/attachments/228713546400268290/547250517869461514/transparent.PNG
Heavy147 2019 年 2 月 10 日 下午 6:04 
thanks
Infurno  [作者] 2019 年 2 月 10 日 下午 2:08 
Trust me it won't i promise @Heavy147